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Gheed's Fortune [Grand Charm] - removing EG bonus

Discussion in 'Suggestions' started by Vic7im, Jun 13, 2013.

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  1. Vic7im

    Vic7im Active Member

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    In server have few added and few edited items like Andariel Visage , Swirling Crystal and so on .
    My suggestion is to remove EG[Extra Gold] option from Gheed's Fortune, i saw one thread where admin sayd it's important when u farm with MF to have 0 EG. And i'm sure no one use this charm for Extra gold , so please remove it, to be usable for MF and to have 0 eg .
     
  2. Mandew

    Mandew Member

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    I'd support it.
     
  3. AngryZoo

    AngryZoo Member

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    Would be great.
     
  4. Krystals

    Krystals Member

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    eg doesnt change anything with magicfind
     
  5. Vic7im

    Vic7im Active Member

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    Sorry but when admin say that i prefer to be removed ... And it's not some op or hard change at all. Just removing eg .
     
  6. Coldet

    Coldet Forum Legend

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    This is new to me. Please provide a conclusive link that shows that extra gold effects MF.
     
  7. MrHammer

    MrHammer Forum Legend

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    I`ve been wondering that too, in fact in bnet there has been this rumon that GF affect rune drops (possitively ofc)

    As an extra observation, according to the guide provided by axxxy. IF the server rates are x10 and that means MF = MFx10, then you would need like 100MF = 1000MF with HUGE diminishing returns
    Maybe that is why I dont see any difference in drops between my 450MF pala and my 30MF Necro, just a few more yellow rares.
     
  8. DarkSummoner

    DarkSummoner Supporter

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    I notice that the extra eg from gheeds affects unique drops. more gold dropping means less Items dropping, i'd support it's removal from gheeds.
     
  9. XixiNa

    XixiNa Forum Legend

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    this is tru..but this problem is debating since dialob2 come out...50% of players say dosen't effect 50% that is dose affect mf ... i rly don't put extra gold .. there are olso people who use the gheed on there barb gold finder .. imo .. let it be
     
  10. Charlemagne

    Charlemagne Forum Legend

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    This would be the only qualifying factor that I would say effects this aspect of the game. Judging by how simple game logic works and the formula that would be created for this game to act. It would be easy to assume that these are two separate categories and values that have no impact on eachother what-so-ever when it comes to % of quality. Regardless of if you have 100% EG or 0% you are not going to increase your chances of receiving a better item.. However, if you have 100% EG and that is causing you to get more piles of gold than usual at a rate that is actually changing your percentage of items dropped vs gold dropped then it would be safe to assume that you would want no EG to decrease this possibility from happening.. However, you also have to keep in mind that the possibility of that happening would mean that there is no increase in the piles of gold during the new generated drop that occurs on your next kills. For example if I kill x monster with 0% eg and it drops 2 piles of gold then if I have 100% EG it should still drop 2 piles of gold but in larger amounts. So if mob first dropped two piles of gold equaling 23 and 57 without EG then EG should mean that those piles turn into 46 and 114. That is also going without consideration of the fact that each kill is randomly generating an item on the spot. If you roll the dice in D&D on a list of items, no matter how you roll the dice you still will only get 1 total number and one supporting value in the list. Which means if you get two piles of gold then whatever was generated in the game while that instance occurred just picked gold as the item to be dropped and then it generated an amount which is then effected by the gold modifier. Not the initial calculation of what to fill that drop spot to begin with. If that makes any sense? This is just an assumption based of my perception and experience with the game. I could be completely false.
     
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