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pvp rules

Discussion in 'General Discussions' started by andw, May 15, 2017.

  1. andw

    andw Member

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    Is this a joke? too much max rez and absorb!

    -Cold resistance: Maximum 400 total cold resistance + 0% absorb, maximum 320 total cold resistance + 20% absorb, maximum 250 total cold resistance + 40% cold absorb. If total cold resistance is more than 300, maximum cold resistance is 75.

    -Lightning resistance: 80 maximum + 20% absorb, 85 maximum + 10% absorb.

    -Fire resistance: 80 maximum + 30% absorb, 85 maximum + 15% absorb.

    -Poison Resistance: 90 maximum, and not exceed 50% poison length reduced or 80 maximum and 75% poison length reduced
     
  2. inayat

    inayat Head Game Master Moderator

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    These are rules used in official events hosted by GM's.
    These rules are not for public duel games.
    So i dont see why you would get upset by this?
     
  3. Gix

    Gix Founder

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    No, the joke is that you're not reading threads properly. Everyone is free to use personalized set of pvp rules if the opponent agrees with, other than that people can use a respectable set of rules.
     
  4. MadVisions

    MadVisions Supporter

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    I would be ok with official eu nl gm ruleset as long as you have gm amount of skillers:) also people usually rant for less than bnet gm res with~15sks... Kinda hilarious
    General Rules:

    - No Hacks of any kind
    - Duels area is Blood moor.
    - Respecing is not allowed
    - Charges besides Enchant, Oak and Heart of wolverine are not allowed.
    - Mana potions are allowed (Exept on ES sorcs)
    - The duels start once everybody said "go or g"
    - Precasting ES from stash is allowed before the round
    - Replenish Life is capped at 40
    - Replacing items during the round to get an advantage is forbidden.
    - Mana pools are allowed.
    - Max 451 poison damage from charms
    - Max 35% slow.
    - No mercs, Healing & Juv potions.
    - Cube bo is allowed.
    - No shrines or wells are allowed.
    - All games are played on'Hell' Difficulty
    - The map must be cleared of all monsters.
    - Do not cast anything or use any aura once you die (IE: Oak, Shadow, Golem, Mediation, etc)

    Absorb/Resistance Rules:

    - Max 10% maximum res or 20% abs and 5% maxres unless said otherwise.
    - On nec, druid, boaws and pure hdin (not using active charge), 90 fire resist is allowed.
    - 2 Ravens are allowed if you don't have over 80 (absolute maximum) stacked cr
    - Thundergods is allowed on all chars except on c/c assas

    Class-specific Rules:

    Necromancer
    - Bone wall, Revives and curses other than Amp/Lower resistance are not allowed.
    - Boneprison is not allowed against non-tele chars.

    Assassin
    - Dual claw assassins may use maximum of 5% maxres. Absorb other than raven is banned if using c/c.

    Paladin
    - Holy Freeze is banned, except in smiter vs barb/smiter vs smiter.
    - Prayer and meditation are banned. Cleansing is allowed to remove curses, not to replenish life.
    - More than 1 point in prayer is not allowed.
    - Resist auras count in absorb/maxres rules.
    - The skill 'Holy bolt' is banned.

    Druid
    - Cyclone armor doesnt count as absorb or maximum resist.
    - Recasting is allowed.

    Barbarian
    - Standard rules apply
    - Barbarians are not allowed to use Combat skillers.

    Amazon
    - Slow missiles are not allowed.

    Sorceress
    - Energy Shield builds with over 75% ES can't use any absorb or maximum res.
    - Replenish life maximum for ES sorcs is 30.
    - Es Sorcs may not use manapots.
    - over 20 mdr/dr (not %) is banned.
    - NW is allowed even when it has a tiny bit of absorb.
    - Oak is not allowed if you use energy shield.

    Banned items:

    - Doom (allowed vs chars that are not IAS-based)
    - Rising sun
    - Griswold helm (allowed if you are full griswold set paladin)
    - Blockoak Shield
    - Combat skillers (barb)
     
    Last edited: May 17, 2017
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