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Guide STING Maphack Configuration Guide

Discussion in 'Guides' started by Gix, May 8, 2016.

  1. Reacher

    Reacher Active Member

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    @fork:

    Copy those codes in the end of your d2hackmap.cfg file and save the changes. Each command hides the corresponding rare object listed in the code. I strongly suggest testing first if it works fine and if not, delete the lines you have saved in the configuration file. Please, send feedback if everything is working properly.

    Boots:
    Item Colours[Scarabshell Boots][6] -1, -2 // Hide Scarabshell Boots
    Item Colours[Boneweave Boots][6] -1, -2 // Hide Boneweave Boots

    Item Colours[Heavy Boots][6] -1, -2 // Hide Heavy Boots
    Item Colours[Battle Boots][6] -1, -2 // Hide Battle Boots

    Item Colours[War Boots][6] -1, -2 // Hide War Boots

    Belts:
    Item Colours[Spiderweb Sash][6] -1, -2 // Hide Spiderweb Sash

    Item Colours[Sash][6] -1, -2 // Hide Sash
    Item Colours[Light Belt][6] -1, -2 // Hide Light Belt
    Item Colours[Belt][6] -1, -2 // Hide Belt
    Item Colours[Heavy Belt][6] -1, -2 // Hide Heavy Belt
    Item Colours[Plated Belt][6] -1, -2 // Hide Plated Belt
    Item Colours[Demonhide Sash][6] -1, -2 // Hide Demonhide Sash
    Item Colours[Sharkskin Belt][6] -1, -2 // Hide Sharkskin Belt
    Item Colours[Mesh Belt][6] -1, -2 // Hide Mesh Belt
    Item Colours[Battle Belt][6] -1, -2 // Hide Battle Belt
    Item Colours[War Belt][6] -1, -2 // Hide War Belt
    Item Colours[Spiderweb Sash][6] -1, -2 // Hide Spiderweb Sash
    Item Colours[Vampirefang Belt][6] -1, -2 // Hide Vampirefang Belt
    Item Colours[Mithril Coil][6] -1, -2 // Hide Mithril Coil
    Item Colours[Troll Belt][6] -1, -2 // Hide Troll Belt

    Item Colours[Colossus Girdle][6] -1, -2 // Hide Colossus Girdle
     
    Joaiuda, Gix, Atox and 1 other person like this.
  2. sphinx25

    sphinx25 Well-Known Member

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    There is an alternative, slightly more advanced: working with the d2hackmap.vcb file.
    Practically, in the .vcb file, you define a group of items, for instance
    Code:
    Rare Boots: Scarabshell Boots, Boneweave Boots, Heavy Boots, Battle Boots, War Boots 
    You can also use item codes from the vcb file, but should add notes to tell what those codes are. Don't forget to save the vcb file.

    Then, in the .cfg file, you 'invoke' the group that you created in the vcb file, and assign it an action:
    Code:
    Item Colours[Rare Boots][6]: -1,-2 // Hide selected rare boots
    Careful to not misspell anything, as it will not work (use copy paste, test after you save the vcb and cfg files and reload config).

    This way, the cfg file will get way less cluttered and easier to read, by anyone else, but sometimes even by yourself. Of course, same applies for belts or whatever else you want to filter out / in.
     
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  3. Reacher

    Reacher Active Member

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    @sphinx25:
    This option is simple and fast. Saves time. However, if you decide to change something in the future it may not work and you may not think to check the d2hackmap.vcb file.
    Using a lot of lines is annoying, I think I had to do it with numbers and only two lines.
    On the other hand, I think that every point of view is useful, the more points of view and opinions you meet, the more informed you will be.
     
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  4. ameth

    ameth Senior Member

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    Is there any info on the "Localization Support" in the config file? Values "0" or "1" - what do they do? Thx
     
  5. sphinx25

    sphinx25 Well-Known Member

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    Making an analogy with other software apps (Sting is one), it should have to do with displaying stuff in other languages. There were some versions which had an Item_Info_Chi file (Chi from Chinese), others that had a Polish translation inside the d2hackmap.cfg file.
    As for 0 and 1, 0 is probably default setting and 1 is Enabled / True.
    Bottom line is: I would stay far away from those settings, unless you really know what you're doing.
    There's a saying - "If it works, don't try to fix it".
     
    Gix and ameth like this.
  6. dvdmcwilliams

    dvdmcwilliams Active Member

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    Updated notepad++ and my cfg don't work anymore, dont know what happened, tried all the key combinations without any luck, so the disabled items keep showing up on the floor/map.
    Could someone tell me if something is wrong?
    I reload the cfg with "numpad 9" and hide the unwanted items with the "7 key"
    Edit: used an older version of my cfg and still showing the hidden items.
    Edit 2: the matter seems to be with the unique items only, they keep showing up even if they're disabled, i've double checked if there was duplicates in the cfg but all seems fine.
    SOLVED (i think...): the matter seems to be the amount of items (numbers, words or types) in a sigle line, I've split the amount of those disabled items, now the maphack hides them :D

    // Default Item Filter
    // Configuration Guide available at http://forum.europebattle.net/threads/sting-maphack-configuration-guide.537869/

    Show CFGCheck Info : 0
    Enable Language Check : 0
    GameFilterSupport: 0
    Localization Support: 0
    CFG Version Eng : "Open and edit d2hackmap.cfg with any text editor to configure your maphack"

    GameFilterSupport: 1
    Reload Config Key: VK_NUMPAD9
    Reveal Act Automap Key: VK_SUBTRACT
    View Player Stats Key: VK_OEM_2
    First Player Stat Key: -1
    Next Player Stat Key: VK_9
    Previous Player Stat Key: VK_OEM_COMMA
    Perm Show Items Toggle: 1, VK_ADD
    Monster Resists Toggle: 1, -1
    Socket Protect Toggle: 1, VK_INSERT
    View Socketables Toggle: 0, VK_6
    Item Basic Stats Toggle: 0, VK_6
    View Socket Base Items Toggle : 0 ,VK_6
    Item Value Toggle: 1, -1
    Item Levels Toggle: 1, VK_8
    Show Item Variable Prop Toggle: 1 , -1
    Quick Next Game Key: 0
    View Equipment Key: VK_Y
    Quick Back To Town Key: VK_space

    //BugKD Toggle: 0, -1 , 2
    //BugKM Toggle: 0, -1 , 2
    //BugKB Toggle: 0, -1 , 2

    //Item QLevel Toggle: 0, VK_NUMPAD6
    //Item MLevel Toggle: 0, VK_NUMPAD6
    //Item ALevel Toggle: 0, VK_NUMPAD6
    //Item After Cube Toggle: 0, VK_NUMPAD6


    Hidden Items Toggle: 1, VK_7
    Switch Item Show Mode: VK_9
    Default Item Show Mode : 1
    Show Identified Item : 1, -1
    Show Base Stat: 1, VK_OEM_4

    Default Game Name: ""
    Default Game Password: ""
    ULC Mask Toggle: 0, -1
    Bug Auto Quit Toggle: 0, -1
    Bug Alert Times: 3
    Skip Quest Message: 8

    Item ExtInfo Toggle : 0 , -1
    Item ExtInfo File Eng: "ItemInfo_Eng.cfg"
    Item ExtInfo File Chi: "ItemInfo_Chi.cfg"
    Default ExtInfo Colour : 8

    State Monitor Toggle: 1 , -1

    State Monitor[2] : 1 , "Poison" , "Trucizna"
    State Monitor[11] : 1 , "ColdSlow" , "Zniedoleznienie"
    State Monitor[61] : 1 , "LowerRes" , "Zmniejszenie odporosci"
    State Monitor[62] : 1 , "OpenWound" , "Otwarcie rany"
    State Monitor[60] : 1 , "Decrepify" , "Zniedoleznienie"
    State Monitor[1] : 1 , "Freeze" , "Zamarzniecie"
    State Monitor[8] : 3 , "Salvation" , "Zbawieni"
    State Monitor[159] : 3 , "Fade" , "Znikniecie"
    State Monitor[149] : 3 , "OakSage" , "Debowy Medrzec"
    State Monitor[16] : 3 , "QH" , "Urok"
    State Monitor[10] : 3 , "FrozenArmor" , "Zbroja mrozu"
    State Monitor[20] : 3 , "ChillingArmor" , "Ladowata zbroja"
    State Monitor[88] : 3 , "ShiverArmor" , "Zamrazajaca zbroja"
    State Monitor[32] : 3 , "BattleOrders" , "Boo"
    State Monitor[51] : 3 , "BattleCommand" , "Dowodzenie"
    State Monitor[26] : 3 , "Shout" , "Okrzyk"
    State Monitor[134] : 3 , "ShrineSkill" , "Kapliczka umiejetnosci"
    State Monitor[137] : 3 , "ShrineExp" , "Kapliczka doswiadczenia"
    State Monitor[101] : 3 , "HolyShield" , "Swieta tarcza"

    Show Exp Toggle: 1, -1 , 2
    Show Ping Toggle: 1, -1
    Out Town Select Toggle: 0, -1

    Kill Count Toggle: 1, -1, 3
    GetHit Count Toggle: 1, -1, 2

    Show Base ED Toggle : 1, -1
    Show Party Position Toggle: 1, -1
    Show Party Level Toggle: 1, -1

    //ustawienia mapy
    Center Map Scroll Key: VK_PAUSE
    Scroll Map Toggle: 0, VK_SCROLL
    Diagonal Scroll Toggle: 1, -1

    //Scroll Mode: 2
    //Map Scroll Key1: VK_J
    //Map Scroll Key2: VK_H
    //Map Scroll Key3: VK_Y
    //Map Scroll Key4: VK_U
    //Map Scroll Key5: VK_N


    Map Scroll Offset1[1-5]: 20, 12
    Map Scroll Offset2[1-5]: -20, 12
    Map Scroll Offset3[1-5]: -20, -12
    Map Scroll Offset4[1-5]: 20, -12
    Map Scroll Offset5[3]: -40, 10

    //Player Blob File: "blobplayer"
    //Monster Blob File: "blobmonster"
    //Object Blob File: "blobchest"
    Missile Blob File: "blobdot"
    //Item Blob File: "blobitem"
    //Boss Blob File: "blobBoss"
    //Npc Blob File: "blobNpc"
    //My Blob File: "blobMe"
    //Corpse Blob File: "blobCorpse"


    Full Visuals Toggle: 1, VK_MULTIPLY
    Weather Toggle: 0, VK_MULTIPLY
    Infravision Toggle: 1, VK_MULTIPLY
    Light Radius Toggle: 1, VK_MULTIPLY
    Screen Shake Toggle: 0, VK_MULTIPLY


    Reveal Level Automap Key: -1
    Auto Reveal Act: 1
    AutoMap Toggle: 1, -1
    Auto Next Game Name: 1
    Auto Next Game Password: 1

    //Locale MPQ:"d2locale.mpq"
    Input Line Toggle: 1, -1


    //Extrawork Dll Action: 0
    //Version Checking Dll Action: 0

    Enter Game Sound : 0
    Right Click Swap Toggle: 1, -1
    Ctrl Click Swap Toggle : 1 ,-1
    Quick Drop Toggle : 1 ,-1

    Message Log Toggle: 2
    Message Log File Size : 1000

    Game Time Toggle: 1, -1
    Clock Toggle: 1, -1
    Layer Level No Toggle : 0, -1
    Server Ip Toggle: 0, -1
    Area Level Toggle: 0, -1


    Automap Active Rooms Toggle: 0, -1
    Automap Ready Rooms Toggle: 0, -1
    Automap Screen Area Toggle: 0, VK_SCROLL

    Automap Active Rooms Colour: 0x77
    Automap Ready Rooms Colour: 0x77
    Automap Screen Area Colour: 0x55
    Mini Shrines Toggle: 1, -1
    //Life Bar Transparency: 2
    //Life Bar Colour: 0x08

    Perm Show Orbs Toggle: 1, -1

    Dangerous Monster Action: back to town
    Dangerous Monster Chicken Toggle: 0, VK_NUMPAD8
    Dangerous Monster[Burning Soul 2, Black Soul 2]: lr,-30 // fr, cr, lr, pr

    Automap Level Names Toggle: 1, -1
    Level Name Colour: White
    Staff Tomb Level Desc: "%2<==Duriel Here"
    Minimap Size: 3
    Minimap Toggle: 1, -1
    Minimap Cell Colour: 0x84
    // format: Minimap Cells[level number][cell no.1, cell no.2, ...] : 1 , color2 // 1 for enable, -1 for disable
    // example:
    //Minimap Cells[Catacombs Level 2][Catacombs Level 3]: 1 , 0x62
    //Minimap Cells[Catacombs Level 3][Catacombs Level 4]: 1 , 0x62
    //Act1:
    Minimap Cells[Rogue Encampment][The Secret Cow Level]: 1
    Minimap Cells[Blood Moor][Den of Evil]: 1
    Minimap Cells[Stony Field][Cairn Stone]: 1
    Minimap Cells[Black Marsh][Forgotten Tower]: 1
    Minimap Cells[Dark Wood][Tree of Inifuss]: 1

    Minimap Cells[Tower Cellar Level 1][Tower Cellar Level 2]: 1
    Minimap Cells[Tower Cellar Level 2][Tower Cellar Level 3]: 1
    Minimap Cells[Tower Cellar Level 3][Tower Cellar Level 4]: 1
    Minimap Cells[Tower Cellar Level 4][Tower Cellar Level 5]: 1
    Minimap Cells[Tamoe Highland][Pit Level 1]: 1
    Minimap Cells[Pit Level 1][Pit Level 2]: 1

    Minimap Cells[Jail Level 1][Jail Level 2]: 1
    Minimap Cells[Jail Level 2][Jail Level 3]: 1
    Minimap Cells[Jail Level 3][Inner Cloister]: 1
    Minimap Cells[Catacombs Level 1][Catacombs Level 2]: 1
    Minimap Cells[Catacombs Level 2][Catacombs Level 3]: 1
    Minimap Cells[Catacombs Level 3][Catacombs Level 4]: 1

    Minimap Cells[Cold Plains][Crypt]: 1
    Minimap Cells[Barracks][316]: 1
    //Act2:
    Minimap Cells[Far Oasis][Maggot Lair Level 1]: 1
    Minimap Cells[Maggot Lair Level 1][Maggot Lair Level 2]:1
    Minimap Cells[Maggot Lair Level 2][Maggot Lair Level 3]:1
    Minimap Cells[lost city][Claw Viper Temple Level 1] :1
    Minimap Cells[Lost City][Ancient Tunnels]: 1 ,0x62
    Minimap Cells[Claw Viper Temple Level 1][Claw Viper Temple Level 2]: 1
    Minimap Cells[Arcane Sanctuary][Horazon's Journal]: 1
    //Act3:
    Minimap Cells[Kurast Bazaar][Ruined Temple]: 1
    Minimap Cells[Durance of Hate Level 1][Durance of Hate Level 2]: 1
    Minimap Cells[Durance of Hate Level 2][Durance of Hate Level 3]: 1
    Minimap Cells[Flayer Jungle][315]: 1
    //Act4
    Minimap Cells[Plains of Despair][Izual on Minimap]: 1
    Minimap Cells[River of Flame][Hellforg on Minimap]: 1

    //Act5
    Minimap Cells[Crystalline Passage][Frozen River]: 1
    Minimap Cells[Frozen River][Anya on Minimap]: 1
    Minimap Cells[118][Arreat Summit]: 1
    Minimap Cells[Halls of Anguish][Halls of Pain]: 1
    Minimap Cells[Halls of Pain][Halls of Vaught]: 1
    Minimap Cells[Halls of Vaught][Nihlathak on Minimap]: 1
    Minimap Cells[Worldstone Keep Level 1][Worldstone Keep Level 2]: 1
    Minimap Cells[Worldstone Keep Level 2][Worldstone Keep Level 3]: 1
    Minimap Cells[Worldstone Keep Level 3][Throne of Destruction]: 1


    Monster Death Anims[1+]: 1
    Monster Level Toggle: 1, -1
    Monster TC Toggle: 1, -1
    Monster Rune TC Toggle: 0, -1
    Monster HPPercent Toggle: 0 ,-1
    Monster Resists Toggle: 1, -1
    Monster Distance Toggle: 0 ,-1
    Player Level Toggle: 0 ,-1
    Player Distance Toggle: 0 ,-1
    Player HPPercent Toggle: 0 ,-1
    Boss Name Toggle: 1 , -1

    Automap Items Toggle: 1, VK_DIVIDE
    Rune Numbers Toggle: 1, -1
    Automap Party Default: 1
    Automap Names Default: 1

    Auto Invite Toggle: 1, VK_NUMPAD4
    Auto Party Toggle: 1, VK_NUMPAD5
    Auto Loot Permit : 1, VK_NUMPAD6

    //Item Colours[?]: ?

    //Example :-
    //Item Colours[Shako][Unique]: 1,0x20 //show unique shako name red and automap white
    //Item Colours[Ear]: -1,-2 //hide ears


    Item Colours[Jewel][1,2,3,4]: Blue, 0x4b
    Item Colours[Jewel][6]: Yellow, 0x6f
    Item Colours[Jewel][Unique]: Gold, 0x5a
    Charm Colours[All][Magic]: Purple, 0x9b
    Rune Colours[All]: Orange, 0x68
    Rejuv Pot Colours[1+]: 9
    Healing Pot Colours[1+]: -1
    Mana Pot Colours[1+]: -1
    Gem Colours[All]: 12, 0x7d
    Item Colours[All][Set]: 2, 0x84
    Healing Pot Colours[All]: -2
    Mana Pot Colours[All]: -2
    Item Colours[Oil Potion]: -2
    Item Colours[Antidote Potion]: -2
    Item Colours[Thawing Potion]: -2
    Item Colours[Rancid Gas Potion]: -2
    Item Colours[Choking Gas Potion]: -2
    Item Colours[Stamina Potion]: -2
    Item Colours[Scroll of Town Portal]: -2
    Item Colours[Scroll of Identify]: -2

    Good Gold Number: 3000
    Good Gold Colour: Gold
    Poor Gold Colour: -1, -2

    Item Colours[Bolts, Arrows]: -1, -2 // Hide bolts and Arrows
    Item Colours[148,34,23,1006,1027,1024,1054,1040,1046,1026,1041,120,1003,1017,1030,1014,220,21,10,56,7,79,62,375,73,55,4,116,114,43,134,8,1004,1015,1011,165,162,24,53,17,33,108,157,19,1044,1016,25,31,135,75,39,35,1080,152,60,1022,100,155,1047,32,149,77,163,22,9,1028,74,76,150,117,1091,154,72,5,97,28,98,113,78,1058,1043,109,151,115,164,1050,1012,3,133,41,54,128,36,29,94,96,1087,124,1057,6,1042,1073,95,1078,42,61,63,158,1092,1007,110,1085,1036,170,1048,119,168,1059,123,171,1019,1065,56,1053,1127,1076,59,211,241,1021,68,228,1025,1013,275,1064,1037,2,102,1018,131,167,166,1053,226,125,295,1005,1067,1069,57,1020,1035,99,118,173,130,215,136,236,20,1052,1045,205,1143,156,137,38,27,66,127,1008,129,146,132,80,121,37,1071,233,172,101,203,235,1056,199,224,1144,70,247,251,243,138,126,15,249,103,204,219,232,242,223,147,1072,160,112,197,1161,257,153,58,200,160,1075,67,1049,111,1077,1010,1039,276,239,1079,270,1074,1162,1,218,161,65,304,104,18,246,1029,1066,105,212,217,1061,238,28,1038,1068,1034,1121,14,71,1001,][Unique]: -1, -2 //UNIQUE
    Item Colours[13,1015,1004,1012,75,1040,32,68,1042,1036,1037,1014,28,74,14,1020,1016,1007,1113,1026,3,31,4,1025,1132,1028,1035,1032,1021,1031,152,1041,33,1022,1006,17,1059,228,1024,1003,1032,1030,67,1044,][Set]: -1, -2 // SET
    Item Colours[2008]: -1, -2 //Rejuvenation pot disabled
    Item Colours[22][2][Ethereal][1,5]: Orange, 0x68 //Oak Base 0 or 4 sockets
    Item Colours[1138][2][Real][1,4,5]: Red, 0x9d //Archon Plate (COH base) 0, 3 or 4 sockets
    Item Colours[1085][Unique][Ethereal]: Orange, 0x68 //Demonhide sash
    Item Colours[1142][2][Ethereal][1,5]: Orange, 0x68 //Monarch shield 0 or 4 sockets
    Item Colours[1103,1104,1105,1106,1107,1173,1174,1175,1176,1177,1193,1194,1195,1196,1197,][2,3][Ethereal, Real][1,5]: Orange, 0x68 // Paladin shields 0 or 4 sockets
    Item Colours[1137][2][Real][1,5]: Orange, 0x68 //Sacred armor (Merc Fortitude)
    Item Colours[2098][7]: Gold, 0x68 //Gheed Fortune
    Item Colours[1114][Rare]: Yellow, 0x68 //Yellow Coronet +skills
    Item Colours[1114,1116][2,3][Ethereal, Real][1,3,4]: Orange, 0x62 //Coronet-Diadem for runewords
    Item Colours[1008,1009,1010,1011,1013,1014,1015,1016,1017,1018,1019,1020,1021,1022][2][Ethereal][1,4,5]: Orange, 0x62 //Clean Armors for runewords
    Item Colours[225][2][Ethereal][1,5]: Orange, 0x68 //Colossus voulge Eth 0 or 4 sock
    Item Colours[22][2][Real]: -1, -2 //Oak Base 0 or 4 sockets
    Item Colours[1138][3][Ethereal][1,4,5]: Orange, 0x68 //Archon Plate ETH 0,3,4 sock
    Item Colours[259][2][Ethereal][1,5]: Orange, 0x68 //Giant Thresher ETH 0,4 sock (infinity word)
    Item Colours[30][2][Ethereal, Real][1,6]: Orange, 0x68 //Crystal Sword 5sock (CTA base)
    Item Colours[89]: 10, 0x9e



    Item Colours[Pandemonium Key 1]: Orange, 0x68 //Terror Key
    Item Colours[Pandemonium Key 2]: Orange, 0x68 //Hate Key
    Item Colours[Pandemonium Key 3]: Orange, 0x68 //Destruction Key
    Item Colours[Diablo's Horn]: Orange, 0x68 // Horn
    Item Colours[Baal's Eye]: Orange, 0x68 // Eye
    Item Colours[Mephisto's Brain]: Orange, 0x68 // Brain



    //Example :-
    //Poor Gold Colour: -1,-2

    Hidden Corpses Toggle: 0, -1
    Automap Corpses Toggle: 0, -1
    //Normal Corpse Colour: 0x08
    //Boss Corpse Colour: 0x08
    //Minion Corpse Colour: 0x08
    //Champion Corpse Colour: 0x08
    //Monster Corpse Colours[0+]: 0x08
    //Monster Corpses[0+]: 1

    Party Player Text Colour: 2
    Neutral Player Text Colour: 9
    Hostile Player Text Colour: 1
    Neutral Player Colour: 0x6f
    Hostile Player Colour: 0x5b
    Friend Minion Colour : 0x7f
    Player Minion Colour: 0xcb

    Automap Monsters Toggle: 1, VK_DIVIDE
    Normal Monster Colour: 0x62
    Boss Monster Colour: 0x5b
    Minion Monster Colour: 0x66
    Champion Monster Colour: 0x68
    Act5 Barbarian Colour: 0x9f
    Super Unique Colour : 0x6f

    Monster Colours[Undead Stygian Doll 1]: 0x9b
    Monster Colours[Undead Stygian Doll 2]: 0x9b
    Monster Colours[Gloam 1]: 0x9b
    Monster Colours[Gloam 2]: 0x9b
    Monster Colours[Burning Soul 1]: 0x9b
    Monster Colours[Burning Soul 2]: 0x9b
    Monster Colours[734]: 0x9b
    Monster Colours[Black Soul 1]: 0x9b
    Monster Colours[Black Soul 2]: 0x9b
    Monster Colours[Soul Killer 3]: 0x9b
    Monster Colours[Soul Killer 4]: 0x9b
    Monster Colours[Frenzied Ice Spawn]: 0x9b
    Monster Colours[Tomb viper 1]: 0x9b
    Monster Colours[Tomb Viper 2]: 0x9b
    Monster Colours[Undead Soul Killer 2]: 0x9b

    Monster Colours[411]: 0x20 //wake of fire
    Monster Colours[412]: 0x20 //Charged Bolt Sentry
    Monster Colours[413]: 0x20 //Lightning Sentry
    Monster Colours[417]: 0x20 //Death Sentry
    Monster Colours[352-354]: 0x20 //Hydra1-Hydra3 ?eáúò?′?3í·£?·?±e??ó|1,2,3

    Monster Desc Colour: Red
    Enchantment Descs: 0
    Extra Strong Desc: "S"
    Extra Fast Desc: "F"
    Cursed Desc: "%2C"
    Magic Resistant Desc: "%8m"
    Fire Enchanted Desc: "%1FE"
    Lightning Enchanted Desc: "%9LE"
    Cold Enchanted Desc: "%3CE"
    Thief Desc: 0
    Mana Burn Desc: "%3MB"
    Teleportation Desc: "T"
    Spectral Hit Desc: "H"
    Stone Skin Desc: "%4SS"
    Multiple Shots Desc: "%12MS"
    Ghostly Desc: "Ghost"
    Fanatic Desc: "%11Fan"
    Possessed Desc: "Poss"
    Berserker Desc: "%4B"
    Champion Desc: 0

    // Auras Enhanted:
    Aura Descs : 0
    Might Aura Desc: "%4Aur"
    Holy Fire Aura Desc: "%1Fire"
    Blessed Aim Aura Desc: "%0Bless"
    Holy Freeze Aura Desc: "%3Freez"
    Holy Shock Aura Desc: "%9Shock"
    Conviction Aura Desc: "%1Conv"
    Fanaticism Aura Desc: "%5Fana"

    // Immunities:
    Immunity Descs : 0
    Physical Immunity Desc: "%4i"
    Magic Immunity Desc: "%8i"
    Fire Immunity Desc: "%1i"
    Lightning Immunity Desc: "%9i"
    Cold Immunity Desc: "%3i"
    Poison Immunity Desc: "%2i"

    Automap Chests Toggle: 1, VK_DIVIDE
    Closed Chest Colour: 0x09
    Locked Chest Colour: 0x08

    Automap Missiles Toggle: 1, VK_DIVIDE
    Hostile Missile Colour: 0x62
    Guided Missile Colour: 0x5b
    Tracer Missile Colour: 0x97
    Other Missile Colour: 0x84
    Missile Colours[All Arrows]: -2
    Missile Colours[BoneSpirit]: 0x20
    Missile Colours[teeth]: 0x20
    Missile Colours[BoneSpirit]: 0x20

    Ethereal Item Prefix: "[Eth]"
    Ethereal Item Postfix: "[Eth]"
     
    Last edited: Dec 29, 2021
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  7. dvdmcwilliams

    dvdmcwilliams Active Member

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    I want to hide all the magic items, except for jewels, how do i make the line? im confusedo_O
    If I do the following should it work? Isn't the first line disabling the next one?
    Item Colours[All][4]: -1, -2
    Item Colours[Jewel][4]: 3, 0x97
     
    Last edited: Jan 10, 2022
  8. Bloody Angel

    Bloody Angel Senior Member

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    Item Colours[1047][1,2,3,4,5,6,7]: -2 // All Hidden | War Hat
    example
    Item Colours[All][4]: -2
     
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  9. Alex_1987

    Alex_1987 Senior Member

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    Hi! I am new to Diablo 2 multiplayer and maphacks. I just installed one because I need the map revealed (as maps do not stay stable like in single-player). And basically that's all I need for now. But there are so many features already included and I have no idea which ones exactly and which keys are in charge of them! First post of this topic looks extremely complicated. Loot filters in other topics look even more complicated. I am sorry if this was already asked and answered, but is there a way to keep just 1 single feature active - map reveal?
     
  10. Gix

    Gix Founder

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    You can use the default loot filter in this case @Alex_1987, the one that you downloaded with the maphack and that will work mostly as a map reveal only.
    As for the keys, since you're using Sting Maphack, open your d2hackmap.cfg file located in your game folder with any text editor such as notepad and read it through. Example:
    Code:
    Reload Config Key:              VK_NUMPAD9
    Reveal Act Automap Key:         VK_SUBTRACT             
    View Player Stats Key:          VK_OEM_2
    First Player Stat Key:          -1
    Next Player Stat Key:           VK_9
    Previous Player Stat Key:       VK_OEM_COMMA
    Perm Show Items Toggle:         0, -1
    Monster Resists Toggle:         1, -1
    Socket Protect Toggle:          1, VK_INSERT
    View Socketables Toggle:        0, VK_6
    Item Basic Stats Toggle:        0, VK_6
    View Socket Base Items Toggle : 0 ,VK_6
    Item Value Toggle:              1, -1
    Item Levels Toggle:             1, VK_8
    Show Item Variable Prop Toggle: 1 , -1
    Quick Next Game Key: VK_d
    View Equipment Key: VK_Y
    Quick Back To Town Key:   VK_space
    The shortcut keys are mentioned after the VK_ parameter.
    For example pressing D key as in Quick Next Game Key: VK_d will exit the current game and create the next one, while Space will open a town portal and move you into town and so on.

    You may also completely disable these features by uncommenting the lines which means adding two slashes // in front of the line you wish to disable. Example:
    Code:
    //Quick Next Game Key: VK_d
    //View Equipment Key: VK_Y
    //Quick Back To Town Key: VK_space
    Some features may be disabled by adding a 0 as in enabling or disabling the said feature such as Item Value Toggle: 0, -1 instead of Item Value Toggle: 1, -1
    Code:
    Item Value Toggle: 0, -1 

    By disabling most of these features and using the default loot filter you will be left mostly with the map reveal alone.
     
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  11. Alex_1987

    Alex_1987 Senior Member

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    Thank you! I may try to uncomment all unneeded features, but they don't seem to be structured well. Do I need to go through the whole file and try to figure whether I should uncomment each specific line? This would imply my understanding of what those lines are there for... Is there already a "basic" file with features separated to those I can change/disable and those I would better not touch? Or is there an "empty" file which contains only a few lines of absolutely necessary features and nothing else?
     
  12. Alex_1987

    Alex_1987 Senior Member

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    I actually figured out how to customize most of the features in Sting MH - it turned to be not so bad. And as I understood, there are no item filters in that default cfg file.
    I have a few questions left though:
    - How to sell / put in the chest items fast? it seems like "swap" is on in the file but it does not work.
    - What is "Dangerous Monster Action: back to town"???
    - How to remove all those barrels from minimap? Their color is very similar to monsters.
     
  13. sphinx25

    sphinx25 Well-Known Member

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  14. Alex_1987

    Alex_1987 Senior Member

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    Thank you!
    I would remove the barrels for now. What would be the line to edit in cfg file?
     
  15. Atox

    Atox Senior Game Master Moderator

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    Hi there
    The first line is the toggle the chest on and off, you can change the divide to any other key you have free.
    The second and third line are the colors of unlocked and locked chest
    Automap Chests Toggle: 1, VK_DIVIDE
    Closed Chest Colour: 0x09
    Locked Chest Colour: 0x97
    cheers
     
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  16. Alex_1987

    Alex_1987 Senior Member

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    Thank you!
     
  17. ameth

    ameth Senior Member

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    I have some codes to figure out what are they:

    Code:
    // Auras Enhanted:
    Aura Descs : 0
    Might Aura Desc:                "%4Aur"
    Holy Fire Aura Desc:            "%1Fire"
    Blessed Aim Aura Desc:          "%0Bless"
    Holy Freeze Aura Desc:          "%3Freez"
    Holy Shock Aura Desc:           "%9Shock"
    Conviction Aura Desc:           "%1Conv"
    Fanaticism Aura Desc:           "%5Fana"
    Those %1 .. %9 are color codes. Found no mention about them, and hard to test them finding mobs with spec aura. Is there a written docs about them?

    Edit:

    Thinking about 1-bit RGB codes, and as strange as it gets, %15 is light white (tested), but these codes are not rgb codes as I found:
    Holy Freeze Aura Desc: "%3Freez" - this is blue, not brown.
     
    Last edited: Jan 16, 2022
  18. Atox

    Atox Senior Game Master Moderator

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    hi there
    you can get them from the pallet colors, as you can see the number 3 is blue on the text colors
    [​IMG]
     
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  19. dvdmcwilliams

    dvdmcwilliams Active Member

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    Question: with charms how do enable the option to see the min/max level it could have?
     
  20. Atox

    Atox Senior Game Master Moderator

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    Hi there, that's possible only with bh
     
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