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Corpse Explosion Bugs

Discussion in 'Suggestions' started by SliverFox, Jan 14, 2015.

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  1. SliverFox

    SliverFox Member

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    After playing and experimenting for some time I have stumbled on a few bugs with Necromancer's Corpse Explosion (CE) ability. CE is a skill that deals 70-120% of monster's life and damage dealt is 50% fire 50% physical. All findings were found in Hell difficulty.

    The first bug is minor. There are a few unique and super unique monsters that do not take damage from CE. It used to be a once in a while occurrence but now I I frequently come across monster who take no damage despite not have immunity. I have computed that 1 out of 5 Griswolds (found in Tristrum) do not take damage and 1 out 7 Lister the Tormentor (found in Throne of Destruction) do not take any damage. By "do not take any damage from CE" I mean no damage is dealt what so ever. I can see actual hit points and resistances of said monster, and witness that CE has absolutely no effect despite being in the blast radius and not being full immune to physical and fire. On a final note I don't understand why CE does not do damage to Lighting Spires Fire Towers, Gargoyle Towers... should be fixed as well.

    The second bug I found is a major one and it is surprising that I found nothing of it on the internet. CE only does damage based the base life of a monster. In an 8 player game the life of monsters increases, I could not find the exact formula but I suspect that the computation for additional life is the same as for additional experience: Life=X*(n+1)/2 where "X" is the base life and "n" is the number of players in the game. The problem is computation for the damage output of CE does not take additional life into account, CE only does damage based on "X" the base life. So, in an 8 player game the CE only deals a fraction of the damage it is supposed to.

    Strangely enough, CE appears to do full damage on Shenk The Overseer and his Minions as well as, Nihlathak and his Minions. It would seem that they use different coding for additional life with more players in game. This phenomenon is the real reason for my post. It seems the developers wanted CE to take into account the number of players in the game but only succeeded in coding it for Nihlathak's minions and Shenk's minions.

    Things that need to be fixed:
    CE does damage to all unique and super unique monster (except for ones with full immunity, of course)
    CE does damage to Lighting Spires, Fire Towers, Gargoyle Towers...
    CE takes in account the additional life of monsters in games with more players

    If you could do this it would be a dream come true.
     
  2. SliverFox

    SliverFox Member

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    Silly hopeful boy.

    The last time D2 LOD was patched was 4 years ago with 1.13d. Do you think the developers or people behind D2 LOD (who have not moved on) care about the game anymore?
     
  3. petrinjiva

    petrinjiva Member

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    use trap for 8p games
     
  4. Sevar

    Sevar Member

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    Actually second one is not a bug. If CE take in account full amount of monster's life in 8 mans game it will be much more overpowered than any other skills. I'm not sure what they thought about Lighting Fury amazon one "coz it's much more powerfull with +80% penetrate against major packs even in full game. About Shenk and Nihitlak around them just have to many corpses and both have really low base health and damage reduction and I dont think they take full amount of Ce dmg in 8mans game.
    First one that u say as bug is just immune by defult in the game , as some type of monsters are immune to slow effects or blind.
    Do not wait for fix.
    Gix just use the base of very old game that is not in develop since 2010, even then it was just few fixes done from D2 fans in Blizzard staff used them own free time.
     
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  5. MadVisions

    MadVisions Supporter

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    this is true.

    and for the "bug's" expanation: the case of Lister is the easyer. Lister spawns with 120fire res which is making him fire immun, furthermore he got 50% base dr so if he spawns with the 'stone skin' bonus which adds 50% more he gonna be both fire and phys immun. Griswold's case is wierd. he starts with 0%fire res and 50% dr. so the phys part is solwed by stone skin like in lyster's case, but the 100% fire res could only be done with 2 modifyers #1 magic resistant(this adds 40% fore cold and ltg res if base < 100%) and #2 fire enchanted. soo faar so good, but the problem is a super uniq monster like gris can have only +2 random modifyers beside his all time 'cursed'-ness. So i think you messed up the Griswold tests or something.

    Edit: totally forgotten to share my thoughts though.. silly me.

    dont ever buff this spell its already overpowered. why? : insane aoe damage, even scales with Amp(yes another overpowered spell)

    and about the p8 part... you really want to make this game easyer ? i mean pve is already hella easy (you are even in multiplayer... even singleplayer p8 mode isnt hard enough...) I dont think that it gonna be anything fun about killing everything from 1-2 CE in p8 mode... just think about it...
     
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