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proposed idea/change list by realaki

Discussion in 'Suggestions' started by realaki, Jul 8, 2023.

  1. realaki

    realaki Supporter

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    Proposed changes by realaki

    cube related changes

    recipe to change item’s appearance in inventory (skin) if it has multiple skins (usable on charms, jewels and jewelry) - Item + Stone of Jordan + Hel rune | (can’t be used on stone of Jordan?)

    recipe to remove item’s personalization – personalized item + sur + tp scroll

    //

    /* these visual charms have been deemed impossible by staff, which i agree with, but i just leave it in here, to open space for conversation

    holy freeze visual aura small charm - 50 Standard of heroeses + Thul rune

    holy fire visual aura small charm - 50 Standard of heroeses + Ral rune

    holy shock visual aura small charm - 50 Standard of heroeses + Ort rune

    resist cold visual aura small charm - 50 Standard of heroeses + Perfect Sapphire

    resist fire visual aura small charm - 50 Standard of heroeses + Perfect Ruby

    resist lightning visual aura small charm - 50 Standard of heroeses + Perfect Topaz

    */

    //

    bags to store jewels. the bag would give back a random ilvl 1 magic jewel, so it’s guaranteed that crap jewels stay crap jewels. (how to make it foolproof?)

    bags to store gold. maybe make gold-out item and gold-in item and if you transmute bag with gold-in item, it will take gold from inventory to bag, and vice versa. limit on bag 30 mill or if possible, even more. + increase amount of carriable gold to 30 mill?

    /*

    New shop items

    Jeweler’s Diadem of Atlas – no perfect option to not be op? strength varies 21-30

    [​IMG]

    Random Diadem of the Magus – 3 to skilltab varies between all possible skilltabs

    [​IMG]

    or just give the option for any magic diadem excluding 3 skill/20 fcr, 3 sock/30 frw, 3 sock/20 fcr??

    */

    Other changes

    Visual charms work outside of the charm zone too, alternatively visual charms can be added to/removed from wearable items (maybe easier to implement)

    One of the 15 gambling NPCs over 3 difficulties should only sell rings/amulets (randomly distributed between amus and rings but overall same amount of items as regular NPCs).

    alternatively rework gambling as to not remove the item which you are buying (much like in d2r), so you can buy the same item until you run out of inventory space without having to reopen the vendor.


    Event idea:

    https://forum.europebattle.net/threads/character-show-off-event.547160/
     
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