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Guide STING Maphack Configuration Guide

Discussion in 'Guides' started by Gix, May 8, 2016.

  1. inayat

    inayat Head Game Master Moderator

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    You cant have 2 commands on same key.
    Remove the "quick exit game" command
    And just use the "quick next game " key.

    They are basically both the same thing, so i dont undertstand why you would want 2 seperate commands for it.
     
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  2. int24rain

    int24rain Member

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    Hey!

    Thanks for the answer, I didn't add it by myself, it was like this when I opened the conf file :) I just want to make VK_E as my hotkey for Quick Next Game.
     
  3. Vacholindyr

    Vacholindyr Senior Member

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    Hello,
    I'v done a little search here, but nothing found. My question is: Is it possible to make super chest(like the ones in Lower Kurast), to be easy visible on the map with Sting MH 1.13.
    Thanks and sorry if this is discussed already. :)
     
  4. Kendoshi

    Kendoshi Member

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    Hi guys

    First thx alot for the nice guide. Was rly helpfull to understand some basics i had problems with.

    I have a little question about the "show indentifyed items" funktion. How does this should work?
    My goal is to set off items i already IDed on automap. So if i run Cows or stuff to not see the highlight on he map anymore after i IDed items.

    Is this possible with this funktion or is there an other way to do so?

    On top of that, I made some new alternative Blob's for Mobs, items, corps and my favorit one is for bossmobs ;D (automap icons) Where can i post them?
     
    Last edited: Mar 23, 2017
  5. iRed

    iRed Active Member

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    First of all it's great guide, I'm updating my cfg with a few new things i've got from it.
    Got this issue with the socket filter.
    For ex:
    Item Colours [Battle Staff] [2,3] [Ethereal, Real]: green: -1 (no issues here)
    if i add Item Colours [Battle Staff] [2,3] [Ethereal, Real] [0,4]: green: -1 (where [0,4] is supposed to be the no of sockets mh would filter)
    the whole line stops working

    am i missing something?
     
  6. Nopik

    Nopik Game Master

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    this is for 0 and 4 socket:
    Item Colours [Battle Staff] [2,3] [Ethereal, Real] [1,5]: green: -1
    You must add 1 :)
     
  7. iRed

    iRed Active Member

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    i don't rly understand what you ment by that but i tried it anyway and it doesn't work, ty anyway
     
  8. Nopik

    Nopik Game Master

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    Sorry for my english, look here please :
    http://forum.europebattle.net/threads/mh-socketed-items-filter.540433/#post-798320
    edit:
    this is from my MH config for example and work perfect
    Item Colours[255-259][3][2][1,5,6]: 2 //[ETH] CV, Thresher, CA, Great Poleaxe, Giant Thresher 0, 4, 5 soc colored light green
    Item Colours[1124,1138][3][1][1,4,5]: 2 //AP, DS - 0,3,4 socket superior colored light green
    Item Colours[22][2,3][2][5,6]: 2 //ETH Flails 4,5 soc for RW light green
     
    Last edited: Mar 19, 2017
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  9. iRed

    iRed Active Member

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    got it, thanks a lot!
     
  10. Kendoshi

    Kendoshi Member

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    hi again
    I have an other question.
    what is wrong with this line:
    Item Colours[226][3][Ethereal, Real][0,4,5,6]: -1,0x62 //Phase Blade
    If i remove the last part with [0,4,5,6] its showing up on automap if not its not showing ....
    Shouldnt this be the way i sort out how many socket the item should have?
    I also replaced the Eth, Real with 1,2 but still the same

    I have droped an sup blade with 0 sockets and its not showing ON automap ;( plx help
     
    Last edited: Mar 24, 2017
  11. inayat

    inayat Head Game Master Moderator

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    you are using -1
    -1 means, to hide an item, we're changing its color! This changes it to an INVISIBLE color though. And it even works on the ground.

    The first, the color BEFORE the comma. - This is the color the items NAME will appear when you hit ALT, or when your mouse cursor is over it.
    And since you used -1, you made it invisible, (you hide the item, like you would do with arrow,bolts id/tp scrolls etc)

    Just use: Item Colours[226][3][Ethereal, Real][0,4,5,6]: RED,0x62 //Phase Blade
    And now the phase blade will show red coloured.

    Also according to @Nopik if you want 0, 4,5 and 6 sockets you have to use this line:

    Item Colours[226][3][Ethereal, Real][1,5,6,7]: RED,0x62 //Phase Blade
     
    Last edited: Mar 24, 2017
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  12. Kendoshi

    Kendoshi Member

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    in general thx for the fast answer
    but i need to tell u that this ; -1,0x62 means default items colour and red on automap (hide is -2)
    what is working perfectly. i dont wanna have my eth/ normal socked items looking red on the ground. only show up as red on automap. like i said this is not the problem.
    I have problems with the socket part. coz if i remove it the line is working like it should.

    so the correct code is s0=1 s1=2 s3=4 s4=5 s5=6 s6=7
    This should be added in the guide in frist place then, coz there is the [0.5] in the exaple line, what would not work.
    For cta u need s5, so it should be [6] or [0,6] if i understand this system correctly.
     
    Last edited: Mar 24, 2017
  13. Nopik

    Nopik Game Master

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    Test this and write if work for you, for me work correct i test it:
    Item Colours[226][1,4,6]: -2 //Phase Blade - Shown
    Item Colours[226][3][1,2][1,5,6,7]: 5, 0x62 //PB 0,4,5,6 soc SUPERIOR shown grey, red on map

    edit: and it dont work with -1 (default colour), because in default settings items are not shown on map :)
     
    Last edited: Mar 24, 2017
  14. Kendoshi

    Kendoshi Member

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    Thx for the reply Nopik

    This is how it works perfectly:
    Item Colours[226][3][Ethereal, Real][1,5,6,7]: -1,0x62 //Phase Blade
    Default on mousover/alt and red on map. U just need to change the mode with "Switch Item Show Mode:" to 1 and its working like it should.
    The point with ur line is that not etheral (real) items will be grey as well now ... what i dont wish. Thats why i like to use the default settings.
    The Key is the switching of the item show mode. Like this u can use the different colour on map without changing the item colour it self.
     
    Last edited: Mar 24, 2017
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  15. Kendoshi

    Kendoshi Member

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    Next topic are missiles:

    Automap Missiles Toggle: 1, VK_NEXT
    Hostile Missile Colour: 0x62
    Guided Missile Colour: 0x0a
    Tracer Missile Colour: 0x97
    Other Missile Colour: 0x84
    Missile Colours[All Arrows]: 0x20
    Missile Colours[BoneSpirit]: 0x20
    Missile Colours[BoneSpear]: 0x20
    Missile Colours[Teeth]: 0x20
    Missile Colours[FrozenOrb]: 0x9e
    Missile Colours[Fireball]: 0xa8
    Missile Colours[Meteor]: 0xa8

    Like this its not showing Hostile Missiles and only 1 flying pixel when using FrozenOrb.

    When i add a line that has a mistake in it like this:
    Missile Colours[Fire]: 0xa8

    the feature starts to work ...but everything is in one colour. Hostile missiles, orb, fireball everything is showen perfectly but in the same colour.
    On top of that Battleshouts are showen flying particles of the sorc armors even impacts of fireballs. Thats good but why i cant see them if i remove the line with the mistake.

    Its like the wrong line is letting the feature work correctly but ignoring all settings. Its just showing everything and how it should be but not with the correct setting.

    Does somebody have an idea how to overcome this and make the feature work properly with the settings i wish.
     
    Last edited: Mar 24, 2017
  16. aBUCHa

    aBUCHa Well-Known Member

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    How can I reduce or remove the echo when creating a game

    [​IMG]
    [​IMG]

     
  17. Gix

    Gix Founder

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    The red text is not part of the maphack, only the last two lines are and tbh I can't see a reason why someone would want to remove text that is supposed to be informative.
     
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  18. Sloth-

    Sloth- Member

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    I am getting the "command unused, check it" message with this comand:

    Save Item List Key: VK_J

    I believe the sintaxis is wrong here but I couldn't find anywhere how to configure this line, I hope you guys can help me
     
  19. dvdmcwilliams

    dvdmcwilliams Active Member

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    How do i hide a specific set amulet? if i do: Item Colours [2013 or Amulet] [Set]: Green, 0x84 it'll hide all set amulets...
     
  20. Nopik

    Nopik Game Master

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    You cant do that because MH dont know which amulet drop before you identify it. There is no differece before identify.
    You can filtered only type (species) of items. For example: we have there two spired helm (nightwings veil and veil of steel) and you can see or hide or change colour only both of it. There is only one code for spired helms. You can find all codes in file d2hackmap.vcb in your MH folder.
    Hope i help.
     
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