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Guide PvP Foh/Smite Paladin

Discussion in 'Guides' started by lequeR, Oct 7, 2017.

  1. lequeR

    lequeR Senior Member

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    Stats

    Strength - Base
    Dexterity - 136 DEX or enough for Max block (138DEX at level 99)
    Vitality - All
    Energy - Base
    You might need to put a little bit of strenght depending on your setup and gear
    Required Skills
    Holy Shield - 20
    Holy Shock - 20
    Fist of the Heavens - 20
    Fanaticism - 20
    Conviction - 1
    Smite - All remaining points

    Optional
    Salvation - 1

    Gear
    Helms :
    Crown of Ages (CoA) (Ber/Ber)
    It gives 1 to all skills and FHR, resists, but most importantly, more DR than shako. Helm will be used occasionally when you decide to use a shield that is not Ber’d HOZ to maintain 50% DR.
    Griffon's Eye (5/5Light Rainbow) - You gonna use this when you need huge Foh Damage!

    Armors
    Enigma

    This armor is the main part of your build. It gives you the STR needed to wear. Try to aim for Mage Plate or a “Light” Armor because while Gothic may look good to some people, it will slow down your walk speed and that is vital when you are trying to run/walk to avoid attacks

    Shield
    Eth Bugged Herald Of Zakarum (HOZ) (Zod)

    Simply the best shield overall for your T/V. It has good/consistent smite damage and a handful of useful mods such as STR, res and +skills and huge defense!
    Sacred Targe “Exile”
    This is the best shield for public games and BM dueling when you want to beat able to heal some life back with life tap. It also gives decent res if you can find one with 45 base res and 5% stack for Cold and Fire as well.


    Belts:
    Verdungo's Hearty Cord

    This is the best belt for your standard setup. It has great life, DR, and even some FHR to give you that escaping edge.
    Arachnid’s Mesh
    The 20% FCR helps you achieve the 75% FCR breakpoint needed to catch some opponents (ex: necros). The 1 to all Skill will boost damage and life, and the mana will allow you to have more mana to chase down your opponents.

    Rings:
    Bul-Kathos' Wedding Band (BKs)

    1 to all skills and a nice life bonus on top of that makes this the #1 ring for your standard setup.
    Raven Frost
    Provides the Cannot be Frozen (CNBF) mod. It also Gives an AR and mana boost as well. This is used in situations where you do not want to be slowed and/or absorb cold.
    10fcr/120AR/15DEX or 20STR/40 life/90 mana/15 res all Ring
    The best all around FCR ring for this build. It is used to get that 75% FCR breakpoint. 15DEX helps getting max block, but some builds need STR to wear CoA.

    Gloves:
    20%IAS/10% CB/15STR/15DEX/20Life/30Light Resist


    Draculs
    Use this if you wanna BM with lifetap

    Boots
    Waterwalks

    These boots will give you 65 to life and 15DEX to maintain you max block. It also gives 5% fire stack as well as some FRW. If you cannot get your hands on godly res boots, these are still godly.

    Amulet
    Mara's Kaleidoscope

    This is a pretty good amulet for our build. It is not quite as good as Armageddon Slippers but is much cheaper and gives all the minimum requirements needed on a VT amulet (skills/stats/res). Use this if you cannot get something like Armageddon Slippers.


    Dueling Strategies

    Amazon:
    • Bow: Stay on them constantly to prevent them from shooting you. These guys can be tricky if they are smart and have a Lightning Fury/Shield Setup. However, remember you are a VT and not a pure smite. You have FOH which can be used to damage/put them in Dodge animation if you do avoid getting hurt. As soon as they go into dodge animation, charge in and quick smite them as many times as you can. Repeat as needed.
    • Charged Strike: They cannot go head to head with you. Wear a Tgod and you have officially ended any hopes they had of beating you. You can flash holy freeze and slow them down or simply just charge in and smite them down. Against FC’ers, just put on wisp + Tgod and do the same thing you would to a normal CS zon.


    Barbarians:
    • BvC/BvA: These guys can be tricky if you do not know how to duel them. Against the bad ones you can just tank them and smite and they will die. However, the better ones will try to clip you can OW you to wear you down. I recommend if they do long WWs, synch to where they will land and shift smite at that location as they run into your attack. If they are defensive, just keep FOH them until they are forced to attack you. As soon as they come close to you, smite and they will get hurt. Remember that you can block their attacks, but they cannot block yours. Even if they negate your conviction, your 5556 FOH damage will still hurt so do not worry.

    • Conc./Zerk/Melee Barbs: They cannot go head to head with you. Just walk up and smite them.


    Necromancer:
    • PNB: Necromancers in general are probably the hardest class for you if they are smart and know what to do. The smarter ones will spam a bunch of spirits in a train and stay around their own spirits so they if you come close you will get hurt. There are 2 ways to duel these guys. Use the 75%FCR setup and teleport around them throwing FOHs to annoy them. As soon as they accidentally get into your range, you want to name lock and stomp with tele smite. If they get KB’d throw in a charge and continue to smite. If they get away, repeat this. The second style only works against non block necromancers, but since you have good charge damage, you can tele around and try to catch them in a charge and kill them. That second style will get your killed if you try it on a max block necromancer so be careful who you use it against.

    • Poison Nova: Treat these guys similarly to PNB necros, however while they cannot spirit train anymore they still have a powerful nova attack that can kill you in a few hits if you get caught. Wear Kiras + Treks on top of your regular 75% FCR setup and try to catch them similarly to how you do vs. PNB necros. One good thing is that most of these guys are not max block. So if you see a good chance to just charge them down and kill them, do it. Worst comes to worst, just sit behind a corner or something and wait for them to come to you. Their attacks are only mid range so they have to come close to hurt you.


    Sorceress:
    • Cold: Wear Kiras + Bitter Brogues + Spirit Shield + 2x Raven Frosts. With that much stack, you can practically just chase them down and FOH them to death while avoiding their blizzards. If you see an opportunity to charge them/smite them then do it. They should barely be able to hit you if you are quick enough, but your FOH is auto aim and will hit them easily.

    • Fire: These guys can be very difficult if they are smart and just stay out of your range. Wear a dwarf star and use 75% FCR setup against these guys. Try to lure them close to you with FOH and if you see an opportunity to tele smite or charge them take it. Remember, you can name lock using your aura and chain-lock tele smite them if you are quick enough.

    • Lightning: Avoid their powerful lightning. Read how to duel Fireball Sorcs and apply the same concept.


    Paladins:
    • Hammerdin: These are annoying if they stack high light resists. Remember they can kill you in ~3 hits if you are not careful so remember to keep in your mind a picture of where invisible hammer could be. To duel these guys, you want to try and play south of them and mess up their synch with holy freeze. FOH them as much as possible to annoy them and lure them to tele stomp you. As soon as they do, switch to smite and quick smite them as much as you can until they charge off. Repeat as needed. These guys take good timing and patience to defeat.

    • Smiters/VT: If you are dueling a pure smiter, it should be relatively easier. They have slightly higher smite damage than you, but you have FOH and can chip away their life while they cant even hit you due to holy freeze slowing down their synches. Against as VT it is a Mirror Match. The person with better gear/ better timing/ higher level will win this duel. Just remember you have powerful FOH, so if you can keep them away from you and chip down their life with FOH before smiting them you can win. In some matches you may need a wisp, other times you will not.

    • Zealot: They cannot go head to head with you. Just walk up and smite them.

    Druids:
    • Elemental: These guys can be tricky if you are not careful. Remember, 50% DR is vital here. Try to force them to stomp you your leave themselves in your range. When you see a good opportunity, just tele smite on them and most of the time, you will have a name lock so just smite them down. If they are not max block, you can actually get a name lock and just charge them to get the kill. Easier said than done, but with practice you can kill a good druid.

    • Rabies or Rabies/Fury Hybrids: Be careful so you do not get bitten. Charge around them and FOH to bring down their life. A common way to kill these guys is killing their oak first. 90% of druids will instantly resummon the oak and leave themselves open to your attacks. If they don’t resummon it, they are stuck with low life and cannot go head to head with you. Just walk up and smite them.

    • Fury: They cannot go head to head with you. Just walk up and smite them.


    Assassins:
    • Trapper: A good trapper is very hard. If you fight a good trapper who knows how to avoid getting hit and has a good name lock you are in trouble. Average trapper are a joke, but good ones may even have chaos to WW away as you try to charge them. Basically just charge around to annoy them as they cannot stun lock you. Wait for them to make a mistake and step out of their traps and quick run in and get a few smites before running off again to repeat. Use FOH to lure them to come to you and kill that annoying shadow.

    • Ghost: You should not lose to a ghost sin on a VT. They only have one ranged attack (Mind blast) and level 1 trap. And if they do that, quickly charge in and get smite them once or twice then run off again and repeat. Do not just walk/run into their WW as they WW away from you. Synch around and FOH them until they see a good opportunity to run in and smite them a few times. Sometimes you can catch them off guard and tele smite them as well. If they are stupid and try to WW through you, it will be easy.

    • Bramble/Fort: These guys are even easier than Ghost sins. Most of them do not know what they are doing and will simply try to WW through you. Just Smite them down, but remember not to chase them and run into their WW as it will hurt. If they are a bramble assassin, use FOH to kill their shadow – Do not Smite it as you can get hurt from Thorns. Most of the time you can just FOH them until they come to you can then switch to smite and kill them.

    • Hybrids: Good ones will WW away as you try to charge them. Basically just charge around to annoy them as they cannot stun lock you. Wait for them to make a mistake and step out of their traps and quick run in and get a few smites before running off again to repeat. Use FOH to lure them to come to you and kill that annoying shadow. This battle will be a mind game so try to trick them into messing up.
     
    Last edited by a moderator: Oct 8, 2017
  2. Gix

    Gix Founder

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    Thread accepted. I had to edit the font size as the whole second part of the guide was copy-pasted with a large font size.
    Feel free to edit your thread if you wish to change anything about it's structure, subtitles, etc.
     
  3. inayat

    inayat Head Game Master Moderator

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    Nice Vindicator Templar guide.
    Just wanted to point out that certain items you mentioned in your guide.
    Like Bitter Brogues and Armmageddon slippers, were not legal items in D2.
    And also are not available on our server, so i struck them out.
     
  4. lequeR

    lequeR Senior Member

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    I actually made it intentionally with larger size.Next time I will know to not do it.Thanks.
     
  5. lequeR

    lequeR Senior Member

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    Thanks. I mixed the build with the original V/T build with some changes of my own.
    I used to have the original build long time ago and It was brutal PvP Character.
    I'm also using the build in this server and I'm very pleased of it.
     
  6. Gix

    Gix Founder

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    Feel free to make it bigger then but the initial size 6-7 was too big. I'd say 4-5 should be fine.

    PS: You can multi-quote both my post and inayat's into a single post ; just click the +Quote button for the posts you want to quote and you can include those in a single message.
     
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  7. jonisbored

    jonisbored Member

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    Personally i would just go 1 pt smite its a 1 pt wonder.Conviction aura i would get to atleast lvl 22 with battle command -135 res lvl 25 is -150 but -135 is plenty usually.Also i would use highlords over maras for the 20ias but thats me since i always used dracs for the str,open wounds and well tap.I dont consider 1 life tap item bm.That and the deadly strike is nice for charge.Either way i just feel V/T > T/V.Heavy smiters usually have no life left before they got near me from my foh poke and i would just smite to finish them off.Nice to have a foh cta/spirit and grief /eth up'd hoz or zakarum exile on swap.I use a zakarum spirit shield since i like consistent smite damage incase no time to swap and need to smite asap.Sacred targe ok if ya want max block.I prefer to stack life over hittin max block.So i use berserker grief axe.No points in dex and im still at 50% block and a much higher health pool.I just dont see the point for max block majority of time.It's useless vs smite,bow zons you charge them and just get them locked in their dodge animation till dead.Unless you just fight wind druids then i wouldnt bother gettin max block.Barbs lol just walk and foh spam and smite when they come at YOU.Dont follow them and let them ww kite you.
     
    lequeR likes this.
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