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Guide Paladin: - Hammer (PvM)

Discussion in 'Guides' started by Harvest, Jan 2, 2018.

  1. Harvest

    Harvest Senior Member

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    Hi
    i hope you need a Good build, because you will see it HERE

    Paladin
    • The paladin is the most popular character in diablo II
    • easy to use
    • Quickly Build up
    • Fast
    • And finally Strong
    But now enough .
    LETS SEE THIS.

    Skill"s:
    1. (Defensive Auras Tree)
    • 1 to Prayer
    • 1 to Defiance
    • 1 to Cleansing
    • 20 to Vigor ( skill that gives bonuses to hammer)
    2. (Offensive auras Tree)
    • 1 to might
    • 20 to Blessed aim( This skill gives bonuses to hammer and since hammer doesn't do much damage by itself, it needs the bonus)
    • 20 to Concentration(
      This aura should be ALWAYS be on right click unless your casting holy shield which you would switch back right away.)
    3. (Combat Skill's)
    • 1 to smite
    • 1 to holy bolt
    • 1 to charge
    • 20 to Blessed Hammer( This will be your main skill. You should put this skill in the left mouse slot and hold down shift so you attack)
    • 20 to Holy Shield:-we only do this at finally end the skills


    Stat's:
    • Str(Strenght): 0 "Enough For your Gear"
    • Dex(Dextery): 75 points "For the max Block"
    • Vitaly: All Left Points
    • Energy: 0-40 points " if you dont use Soj"
    - We can get our Stuff now... oh , what is that!? well check this .



    Equipment's: (125% Fcr)
    • Head: -Shako "um" or "jah" or "P ruby" inside =um(15allres) Jah Boable life / P Ruby Boable life"lower then jah"
    • Amulet: - Mara's / 2pala 10fcr + other mods
    • Armour: - Enigma ( Boable life + str + FRW) = Jah Ith Ber " Runeword"
    • Weapon (1) Hoto =Heart of the oak ( give 40fcr+ 30-40allres+10dex) = Ko Vex Pul Thul "Runeword"
    • Weapon (2) CTA = Call To arms (BO + BC) BO = " Battle order's : Give life, mana , stamina" BC =" Battle Command's : Give 1 to all skills" = Amn Mal Ral Ist Ohm "Runeword"
    • Shield (1-2): Spirit in Sacred Targe " max base 15-15-45@" you dont need perf ofc, = Tal Thul Ort Amn "runeword"
    • Boots: SandStorm trek (SS)
    • Ring (1) Soj= Stone of the jordan
    • Ring (2) Fcr Ring: "crafted Or Yellow"
    • Belt: Arachnid Mesh's
    • Gloves: Trang Oul's Claws = Heavy Bacers (Dropped at Green)
    Equipment's: (80%Fcr) [75 the Breakpoints]
    • Helm : shako "um" or "jah" or "pruby" inside
    • Amulet: mara's
    • Armour: enigma / Tyrael / Templars Might
    • Weapon : (1) - Hoto (30-40@res)
    • Weapon : (2) - CTA
    • Shield : (1) - Zaka "ber" or "um" inside
    • Shield : (2) - any spirit shield for cta (2 to bo and bc "more time on bc"
    • Boots : war traveler / sanstorm trek / waterwalk
    • Ring's : bul kathos / soj / raven / wisp projector
    • Belt : Arachnid mesh
    • Gloves : trang ouls claw / magefist


    Now we are almost Ready The Character even now to see what inside missing!



    Inventory:

    • 1 Hellfire Torch ( Paladin)
    • 1 Annihilus Small Charm
    • 9 Paladin Combat skiller Clean =( if you have to better.... just do it )
    • 4 " 5@ small charm"= 5 to all resistance"
    • All left 20lifer Small Charm


    Mercanery:
    1. From Nightmare Act 2 ( Defensive ) = Give holy Freeze aura " slower mobs everywhere"
    • Armour: Fortitude(eth bugged) El Sol Dol Lo " runeword"
    • Helmet: Andariel's Visage (DemonHead) "try to get etheral"
    • Weapon: Insight Ral Tir Tal Sol "runeword" = Give mana regenerate aura : " Meditation" (bases: giant threser / threser / giant poleaxe / colossus voulge [ make in ETHERAL]Do not worry on your mercanery, will never break)
    • Amulet: HighLord's
    • Ring : Carrion Wind : ( for the life stole)
    • Boots: Eth GoreRider (War Boots)
    • Belt : Verdungo's (Mithril Coil) = For the Dr - "damage Reduced" Rep Life + fhr
    • Gloves: Draculs Grasp (vampirebone Gloves)
    More ---> HERE <---

    And Inayat's Mercanery guide you can find it :
    ---> HERE <---


    FCR & FHR Frames You can earn it----> HERE <-----

    Go To SuperSayan -----> HERE <-----


    Tips!
    - The hammers always Start from the left side of characters , So try to stand on the right side of the monsters AND THE HOLY FUCKING KILL!!!!
    - USE the namelock = in pvm not much matter but this can save your life!
    -






    I hope you Enjoyed. I wish you much success in the Future!

    GL HF




     
    Last edited: Jan 4, 2018
  2. Gix

    Gix Founder

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    @Harvest, kindly remove all the emoticons and the underline effect from your thread.
    Some other corrections to be made: mercenary, skills, stats, equipment and I'd also add thread structure in here which could be more organized.
     
    realaki and colder like this.
  3. Harvest

    Harvest Senior Member

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    Its ok now?
    I made some innovations
     
    Last edited: Jan 3, 2018
  4. Fuzzion

    Fuzzion Member

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    Is 125% fcr much better for hammerdin than 75% even with missing damage from 3 allskills?
     
  5. nycter

    nycter Senior Member

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    u will do min. 11K dmg per hammer anyway, that fcr break helps a lot and wont harm your killing speed
     
  6. sanzor

    sanzor Member

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    i suggest only 1 point on holy shield, since you use spirit in sacred targe. extra points will not save you that much dexterity. it will give you some extra defense but for pvm you ll be just fine.

    instead, use those extra points to holy bolt, so you kill immunes very very fast :). especially those from wave 2 at baal.
    also, for boots id say to go with aldurs. extra hp and fire rezist that compensate the spirit. and frw

    another personal thing .. i like to have a 50 fcr weapon (wizy or suicide branch), and use 2 soj instead. this way i get to have max bo with cta 6, and also around 1.2k mana.
    having this much mana allows me to put doom on merc (also achieving 90 ias breakpoint - with nosferatu belt ofc - , for tresher in my case). i use might aura on merc. adds nicely with my concentration and he has quite some damage.


    personally i dont use skillers.. not on pvm anyway. i have 11k dmg on hammer. i like having empty inventory. resists are not a problem with wizzy.
     
  7. Light86

    Light86 Well-Known Member

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    For reason of completeness, let me show you the most powerful Hdin build in term of damage.

    Helm: 2pal/20fcr circlet
    Amu: 2pal/15fcr crafted
    Armor: Pala TM
    Shield: Zaka
    Weapon: Hoto
    Gloves: TO/Magefists
    Belt: Arach
    Ring1: soj/bk
    Ring2: 10fcr
    Boots: whatever you like: Treks/WW's/WT's....

    This way you reach 125fcr and have the highest damage possible. You basicly trade +1skills Ring for 10fcr to reach the max fcr cap but you will get +2Combatskills on Zaka. The way Concentration Aura acts on Blessed Hammer makes +2Combat better than +1all in terms of raw damage. You can socket ur Zaka with Jewels/Runes with stats you miss on ur circlet/amu/ring. (res/life/stats/%dr....)
     
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