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Announcement Patch #14: Class Balances, New Runewords, New Level 85 Areas and More

Discussion in 'Announcements' started by Gix, Oct 15, 2023.

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  1. MythoS

    MythoS Senior Member

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    If you stopped crying join my druid army next ladder. I want to make full druid party and it will be rly fun times
     
  2. Time2D2

    Time2D2 Well-Known Member

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    upload_2023-10-18_22-16-24.png

    I bet someone is already working on alignment problem?
     
    Last edited: Oct 19, 2023
  3. Gix

    Gix Founder

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    One of the files was not updated, run Diablo II Launcher.exe or repatch your client and overwrite the files if you used the manual method.
     
  4. Duduloi

    Duduloi Well-Known Member

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    "Increased Unique monster density in the new level 85 areas"

    Could you be as kind to confirm if monster density is apply also to "old" 85 areas like Pits of Chaos ?
     
  5. Faltenrudel

    Faltenrudel Member

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    Oh Lord now i come back to Europebattle, and now i can Play a ZooDudu, happy nice
     
  6. Gix

    Gix Founder

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    Only to the new mentioned areas so they match the density of the regular level 85 areas.
     
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  7. JmeN

    JmeN Active Member

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    Thank you for keeping the community alive especially for old players that miss the feeling of playing the true diablo 2.
     
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  8. Time2D2

    Time2D2 Well-Known Member

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    Do we still have time to request new feature/propose improvements? If so, can you please consider to enable the next features?
    • auto gold pick up
    • allow multiple torches/annis in stash
    • allow multiple horadric cubes in stash
    • update holy bolt to damage demons/animals
    • remove shared cooldown for druid fire skills
    • as an alternative to Sunder Charms please cap Fire/Cold/Poison Monster immunity at 100. So players will be able to play other builds in addition to light/hammer/CE
    • transform the next areas into 85
      • Cows
      • Halls of Vaught
      • Halls Of Pain
      • Flayer Jungle
      • Tall Rasha's Tomb
      • Dry Hills
      • Sewers
      • Tristram
     
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  9. kiwifruit

    kiwifruit Game Master

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  10. 69metal69

    69metal69 Member

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    got a few questions about changes of dr2 that i dont find on the patch notes that are important (at least for me)

    1: there would by a change about how NHD work like d2r, that make a few builds viable for example wake of fire trapsin
    2: other important thing, fast cast skills go to by implemented or we still need to use the skills like old school?
    3: i dont know why implement the mosaic runewords without the most important thing of that that is ''not consume charges on finish move''

    and thats all, i know that sunder and terror zone dont go to by implemented, that sound like something hard to make.

    thx for me and sorry if i write a few things wrong, i dont speak english.
     
  11. Gix

    Gix Founder

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    @69metal69, if there are changes that cannot be found in the patch notes that means they are not available in the legacy version but only in D2R. Stuff like the "No Hit Delay" or local cooldowns over global cooldowns are hardcoded features specific to D2R and the same goes for the "not consume charges on finishing move" attribute. Indeed, mosaic is a mediocre runeword without the latter, but that attribute remains too overpowered and the assassin received a boost anyway. The replacement attribute (Poison Damage) that matches the other elements can be subject to change in the future, and ideas on this are welcome in the suggestions category.
     
  12. R2D2V2

    R2D2V2 Active Member

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    Power Strike
    • Removed synergy from Lightning Fury skill
    Charged Strike
    • Removed synergy from Lightning Fury skill
    Lightning Strike
    • Removed synergy from Lightning Fury skill
    __________________"""________________

    Bone Spear
    • Teeth synergy increased from 7% to 8%
    • Bone Wall synergy increased from 7% to 8%
    • Bone Spear synergy increased from 7% to 8%
    • Bone Prison synergy increased from 7% to 8%

    Bone Spirit
    • Teeth synergy increased from 6% to 8%
    • Bone Wall synergy increased from 6% to 8%
    • Bone Spear synergy increased from 6% to 8%
    • Bone Prison synergy increased from 6% to 8%
    someone loves necromancers and hates javazon
     
  13. ameth

    ameth Senior Member

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    Not true. Both classes have been boosted.
     
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  14. Gix

    Gix Founder

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    That's literally a boost @R2D2V2, together with the other increased synergies. Basically, skill synergy reliance on “Lightning Fury” is being freed up, which makes the lightning melee skills a cheaper skill point alternative to build around.
     
  15. R2D2V2

    R2D2V2 Active Member

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    ok gentlemens, you convinced me.then I propose to change the multiple shot skill, make it like strafe in terms of damage, otherwise there is no point in changing the strafe skill and no one will use multiple shot
     
  16. Gix

    Gix Founder

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    • Pushed a fix on all servers for the Hustle Runeword (Weapon) as it wasn't casting BoS correctly on strike, the fix will take effect when the servers restart later on.
     
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  17. Light86

    Light86 Well-Known Member

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    Well, maybe you noticed yet that the Max Gold in stash view is not correct. It views the max gold as in battle.net but you can stash up to 30M.
    Not a big deal though but maybe you want to fix it.
     
  18. R2D2V2

    R2D2V2 Active Member

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    will you change the skill descriptions of the skills that you changed, or will you leave them unchanged?
     
  19. MythoS

    MythoS Senior Member

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    Update client first and join a game you will have answer for your own questions
     
  20. R2D2V2

    R2D2V2 Active Member

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    will you edit the changes to this skill or not?

    client has updated
     

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