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Guide Socketing

Discussion in 'Guides' started by JohnDoe, Apr 20, 2016.

  1. JohnDoe

    JohnDoe Active Member

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    This time I allowed myself to make a guide " How to add sockets properly " ( Аgain to all who do not know ) I recommend you before you start add sockets somewhere, read this guide in order to not mess a nice base :p

    1. The Basics

    The Socketing quest adds 1 and only 1 Socket to any of these types. Rares may spawn with 1-2 sockets from the Mechanic's prefix, and some sets and uniques have 1 or more sockets inherently, and can't have more added. You will never get more than 1 socket added using the socketing quest on any of these items.

    Rare items can also have a socket added by a Horadric Cube Recipe. This requires 1 Stone of Jordan + 3 Perfect Skulls + One Rare Item. It's basically the same as putting that Rare item in the socketing quest reward. It can't be used on an item with sockets already.

    Magical items can have 1-4 sockets, depending on the prefixes and the item type, and you can never add more sockets to an item that already has one or more. For magical items without sockets, using them in the socket quest reward will add 1 or 2 sockets, selected randomly.

    There is a recipe for magical weapons.

    • 3 chipped gems + 1 magical weapon = magical weapon of the same type, with 1-2 sockets and an item level of 25.
    This results in a magical, socketed weapon that can be rerolled again with chipped, normal or flawless gems as many times as desired. Weapons which cannot have sockets (like throwing weapons) won't get any socket and those with a maximum of 1 socket (like a few daggers and wands) have no chance for two of them. The issue of possible affixes (or bonuses to single skills on wands, orbs etc.) is beyond the scope of this article. It follows the normal rules for the generation of magical items.

    Normal items can have from 1-6 sockets. How many a given item can get is random for most item types, but the maximum is always limited by the mlvl of the monster that drops the item, item type and in the case of naturally spawning sockets the difficulty level. Items can only naturally spawn with a maximum of 3 sockets on normal difficulty, 4 sockets on nightmare and 6 sockets on hell. This limitation only applies to sockets that are spawn naturally, not ones which are added through the cube recipe or socket quest. Check the master table below, or the individual Armor and Weapons pages for info on how many sockets are possible on given item types.

    The number of sockets from the socket quest is not affected by the difficulty level, only by the ilvl of the item, which is based on the mlvl of the monster that drops it. Your Clvl and the difficulty level of the quest reward has nothing to do with the number of sockets you get. You can use the Normal quest reward on a Crystal Sword and get 6 sockets, or the Hell quest reward and get 3, depending on the ilvl of the swords used.

    There are rumours of the quest reward varying the number of sockets further but these rumours are completely unfounded. Its likely that minions on a borderline area level dropped a white item that was thought to have a lower ilvl. The number of sockets from a quest reward is always the maximum possible based on the ilvl and item type (assuming its a white item).

    If you need a number of sockets that Larzuk won't provide, then you'll have to try the cube recipes which adds a random number of sockets or find that item with the number of sockets you want. The cube recipe has equal chances of adding 1 to 6 sockets on an item, with any socket count exceeding the maximum sockets available being bumped back down to the max. You cannot use the socket recipe on low quality items.

    Trade for it if you have to, or ask in games, most people don't save socketed items, so you might ask as soon as you join, say you'll make 100k for a 5-socket Ogre Maul, for example, or trade more if someone drives a hard bargain. If they aren't keeping it, they'll only get 35k at most for the sale, so shouldn't be too greedy.

    To find socketed items you want to kill a lot of monsters while wearing as little Magic Find % as possible.

    The key is to not have any Magic Find, since the more of that you have the more likely items dropped will be magical or better (Rare, Set, Unique). Zero MF is best for finding socketed items, but if you can't avoid a small % bonus, it won't make much of a difference. The best characters for this are probably Sorcs for the high-level areas in hell mode and Javazons for the Cow level, where each can kill at a tremendous pace.

    You want to be in as big a multi-player game as possible, so more items will drop, though this can be taken too far. If you don't have a power character and it's taking you much longer to kill in an 8-player, you could drop down to a 3-5 player and still have lots of items dropping, while killing so much faster that you actually got more items than you would taking twice as long in an 8 player game.

    The master list, with items sorted by Ilvl and alphabetically.

    Item / Ilvl1-25 / Ilvl 26-40 / Ilvl 41+/
    • Bone Knife 1 1 1

    • Buckler 1 1 1

    • Burnt Wand 1 1 1

    • Dagger 1 1 1

    • Defender 1 1 1

    • Dirk 1 1 1

    • Mithril Point 1 1 1

    • Poignard 1 1 1

    • Rondel 1 1 1

    • Wand 1 1 1

    • Yew Wand 1 1 1

    • Circlet 1 2 2

    • Coronet 1 2 2

    • Diadem 1 2 3

    • Tiara 1 2 3

    • Armet 2 2 2

    • Ataghan 2 2 2

    • Barbed Shield 2 2 2

    • Basinet 2 2 2

    • Battle Cestus 2 2 2

    • Blade 2 2 2

    • Bloodlord Skull 2 2 2

    • Bone Helm 2 2 2

    • Bone Shield 2 2 2

    • Bone Wand 2 2 2

    • Cantor Trophy 2 2 2

    • Cap/hat 2 2 2

    • Casque 2 2 2

    • Cestus 2 2 2

    • Chain Mail 2 2 2

    • Club 2 2 2

    • Cudgel 2 2 2

    • Cutlass 2 2 2

    • Demon Head 2 2 2

    • Demonhide Armor 2 2 2

    • Elegant Blade 2 2 2

    • Falcata 2 2 2

    • Falchion 2 2 2

    • Fascia 2 2 2

    • Fetish Trophy 2 2 2

    • Field Plate 2 2 2

    • Flanged Mace 2 2 2

    • Full Helm 2 2 2

    • Gargoyle Head 2 2 2

    • Ghost Armor 2 2 2

    • Ghost Wand 2 2 2

    • Giant Conch 2 2 2

    • Gladius 2 2 2

    • Grave Wand 2 2 2

    • Grim Helm 2 2 2

    • Grim Shield 2 2 2

    • Grim Wand 2 2 2

    • Hand Axe 2 2 2

    • Hand Scythe 2 2 2

    • Hard Leather Armor 2 2 2

    • Hatchet 2 2 2

    • Hatchet Hands 2 2 2

    • Heater 2 2 2

    • Heirophant Trophy 2 2 2

    • Hellspawn Skull 2 2 2

    • Helm 2 2 2

    • Hydra Edge 2 2 2

    • Hydraskull 2 2 2

    • Jo Staff 2 2 2

    • Katar 2 2 2

    • Leather Armor 2 2 2

    • Legend Spike 2 2 2

    • Lich Wand 2 2 2

    • Luna 2 2 2

    • Mace 2 2 2

    • Mighty Scepter 2 2 2

    • Minion Skull 2 2 2

    • Mummified Trophy 2 2 2

    • Overseer Skull 2 2 2

    • Petrified Wand 2 2 2

    • Plate Mail 2 2 2

    • Polished Wand 2 2 2

    • Preserved Head 2 2 2

    • Quilted Armor 2 2 2

    • Reinforced Mace 2 2 2

    • Round Shield 2 2 2

    • Rune Scepter 2 2 2

    • Saber 2 2 2

    • Sallet 2 2 2

    • Scale Mail 2 2 2

    • Scepter 2 2 2

    • Scimitar 2 2 2

    • Serpentskin Armor 2 2 2

    • Sexton Trophy 2 2 2

    • Shako 2 2 2

    • Shamshir 2 2 2

    • Short Staff 2 2 2

    • Short Sword 2 2 2

    • Skull Cap 2 2 2

    • Small Shield 2 2 2

    • Spiked Club 2 2 2

    • Spiked Shield 2 2 2

    • Splint Mail 2 2 2

    • Stilleto 2 2 2

    • Studded Leather 2 2 2

    • Succubae Skull 2 2 2

    • Tomahawk 2 2 2

    • Tomb Wand 2 2 2

    • Trellised Armor 2 2 2

    • Truncheon 2 2 2

    • Tulwar 2 2 2

    • Unearthed Wand 2 2 2

    • Unraveller Head 2 2 2

    • Walking Stick 2 2 2

    • War Fist 2 2 2

    • War Hat 2 2 2

    • Wrist Blade 2 2 2

    • Wrist Spike 2 2 2

    • Zombie Head 2 2 2

    • Bone Visage 2 2 3

    • Corona 2 2 3

    • Crown 2 2 3

    • Death Mask 2 2 3

    • Demonhead 2 2 3

    • Grand Crown 2 2 3

    • Great Helm 2 2 3

    • Mask 2 2 3

    • Spired Helm 2 2 3

    • Winged Helm 2 2 3

    • Alpha Helm 2 3 3

    • Antlers 2 3 3

    • Assault Helmet 2 3 3

    • Avenger Guard 2 3 3

    • Blade Talons 2 3 3

    • Blood Spirt 2 3 3

    • Carnage Helm 2 3 3

    • Cinquedeas 2 3 3

    • Claws 2 3 3

    • Conquerer Crown 2 3 3

    • Destroyer Helm 2 3 3

    • Dream Spirit 2 3 3

    • Earth Spirit 2 3 3

    • Falcon Mask 2 3 3

    • Fanged Helm 2 3 3

    • Fanged Knife 2 3 3

    • Feral Claws 2 3 3

    • Fury Visor 2 3 3

    • Greater Claws 2 3 3

    • Greater Talons 2 3 3

    • Griffon Headress 2 3 3

    • Guardian Crown 2 3 3

    • Hawk Helm 2 3 3

    • Horned Helm 2 3 3

    • Hunter's Guise 2 3 3

    • Jawbone Cap 2 3 3

    • Jawbone Visor 2 3 3

    • Kriss 2 3 3

    • Lion Helm 2 3 3

    • Quhab 2 3 3

    • Rage Mask 2 3 3

    • Runic Talons 2 3 3

    • Sacred Feathers 2 3 3

    • Savage Helmet 2 3 3

    • Scissors Katar 2 3 3

    • Scissors Quhab 2 3 3

    • Scissors Suwayyah 2 3 3

    • Sky Spirit 2 3 3

    • Slayer Guard 2 3 3

    • Spirit Mask 2 3 3

    • Sun Spirit 2 3 3

    • Suwayyah 2 3 3

    • Totemic Mask 2 3 3

    • Wolf Head 2 3 3

    • Wrist Sword 2 3 3

    • Clasped Orb 2 3 3

    • Cloudy Sphere 2 3 3

    • Crystalline Globe 2 3 3

    • Demon Heart 2 3 3

    • Dimensional Shard 2 3 3

    • Dragon Stone 2 3 3

    • Eagle Orb 2 3 3

    • Eldritch Orb 2 3 3

    • Glowing Orb 2 3 3

    • Heavenly Stone 2 3 3

    • Sacred Globe 2 3 3

    • Smoked Sphere 2 3 3

    • Sparkling Ball 2 3 3

    • Swirling Crystal 2 3 3

    • Vortex Orb 2 3 3

    • Ancient Shield 3 3 3

    • Ancient Sword 3 3 3

    • Arbalest 3 3 3

    • Barbed Club 3 3 3

    • Bardiche 3 3 3

    • Blade Barrier 3 3 3

    • Breast Plate 3 3 3

    • Cuirass 3 3 3

    • Devil Star 3 3 3

    • Dragon Shield 3 3 3

    • Edge Bow 3 3 3

    • Espadon 3 3 3

    • Gothic Shield 3 3 3

    • Grand Scepter 3 3 3

    • Holy Water Sprinkler 3 3 3

    • Hyperion 3 3 3

    • Hyperion Spear 3 3 3

    • Jagged Star 3 3 3

    • KhalimFlail 3 3 3

    • Kite Shield 3 3 3

    • Large Shield 3 3 3

    • Legend Sword 3 3 3

    • Light Crossbow 3 3 3

    • Light Plate 3 3 3

    • Linked Mail 3 3 3

    • Lochaber Axe 3 3 3

    • Long Staff 3 3 3

    • Mage Plate 3 3 3

    • Mesh Armor 3 3 3

    • Morning Star 3 3 3

    • Mythical Sword 3 3 3

    • Ogre Axe 3 3 3

    • Pavise 3 3 3

    • Pellet Bow 3 3 3

    • Quarterstaff 3 3 3

    • Ring Mail 3 3 3

    • Russet Armor 3 3 3

    • Scutum 3 3 3

    • Seraph Rod 3 3 3

    • Sharktooth Armor 3 3 3

    • Short Bow 3 3 3

    • Spear 3 3 3

    • Spider Bow 3 3 3

    • Stalagmite 3 3 3

    • SuperKhalimFlail 3 3 3

    • Templar Coat 3 3 3

    • Tigulated Mail 3 3 3

    • Tower Shield 3 3 3

    • Troll Nest 3 3 3

    • Two-Handed Sword 3 3 3

    • Tyrant Club 3 3 3

    • War Spear 3 3 3

    • War Sword 3 3 3

    • Wirt's Leg 3 3 3

    • Aegis 3 3 4

    • Monarch 3 3 4

    • Ward 3 3 4

    • Aerin Shield 3 4 4

    • Akaran Rondache 3 4 4

    • Akaran Targe 3 4 4

    • Ancient Armor 3 4 4

    • Kurast Shield 3 4 4

    • Archon Plate 3 4 4

    • Balrog Blade 3 4 4

    • Balrog Skin 3 4 4

    • Bastard Sword 3 4 4

    • Battle Hammer 3 4 4

    • Battle Sword 3 4 4

    • Bill 3 4 4

    • Blade Bow 3 4 4

    • Boneweave 3 4 4

    • Broad Sword 3 4 4

    • Champion Sword 3 4 4

    • Chaos Armor 3 4 4

    • Claymore 3 4 4

    • Colossus Voulge 3 4 4

    • Composite Bow 3 4 4

    • Conquest Sword 3 4 4

    • Crossbow 3 4 4

    • Crown Shield 3 4 4

    • Cryptic Sword 3 4 4

    • Dacian Falx 3 4 4

    • Diamond Mail 3 4 4

    • Double Bow 3 4 4

    • Dusk Shroud 3 4 4

    • Embossed Plate 3 4 4

    • Full Plate Mail 3 4 4

    • Fuscina 3 4 4

    • Giant Sword 3 4 4

    • Gorgon Crossbow 3 4 4

    • Gothic Plate 3 4 4

    • Gothic Sword 3 4 4

    • Great Bow 3 4 4

    • Great Hauberk 3 4 4

    • Guilded Shield 3 4 4

    • Hellforged Plate 3 4 4

    • Heraldic Shield 3 4 4

    • Highland Blade 3 4 4

    • Hunter's Bow 3 4 4

    • Kraken Shell 3 4 4

    • Lacquered Plate 3 4 4

    • Legendary Mallet 3 4 4

    • Long Sword 3 4 4

    • Loricated Mail 3 4 4

    • Ornate Armor 3 4 4

    • Protector Shield 3 4 4

    • Razor Bow 3 4 4

    • Rondache 3 4 4

    • Royal Shield 3 4 4

    • Rune Sword 3 4 4

    • Sacred Armor 3 4 4

    • Sacred Rondache 3 4 4

    • Sacred Targe 3 4 4

    • Scarab Husk 3 4 4

    • Shadow Plate 3 4 4

    • Siege Crossbow 3 4 4

    • Stygian Pike 3 4 4

    • Targe 3 4 4

    • Trident 3 4 4

    • Tusk Sword 3 4 4

    • Vortex Shield 3 4 4

    • Voulge 3 4 4

    • War Hammer 3 4 4

    • Wire Fleece 3 4 4

    • Wyrmhide 3 4 4

    • Zakarum Shield 3 4 4

    • Ashwood Bow 3 4 5

    • Battle Scythe 3 4 5

    • Brandistock 3 4 5

    • Cedar Bow 3 4 5

    • Chu-Ko-Nu 3 4 5

    • Colossal Sword 3 4 5

    • Cryptic Axe 3 4 5

    • Demon Crossbow 3 4 5

    • Diamond Bow 3 4 5

    • Flail 3 4 5

    • Flamberge 3 4 5

    • Hellforge Hammer 3 4 5

    • Knout 3 4 5

    • Long Bow 3 4 5

    • Mancatcher 3 4 5

    • Matriarchal Bow 3 4 5

    • Partizan 3 4 5

    • Poleaxe 3 4 5

    • Repeating Crossbow 3 4 5

    • Rune Bow 3 4 5

    • Scourge 3 4 5

    • Scythe 3 4 5

    • Shadow Bow 3 4 5

    • Short Battle Bow 3 4 5

    • Short Siege Bow 3 4 5

    • Short War Bow 3 4 5

    • Stag Bow 3 4 5

    • Thresher 3 4 5

    • War Fork 3 4 5

    • Ward Bow 3 4 5

    • Zweihander 3 4 5

    • Ceremonial Bow 3 4 5

    • Grand Matron Bow 3 4 5

    • Reflex Bow 3 4 5

    • Balista 3 4 6

    • Bec-de-Corbin 3 4 6

    • Ceremonial Pike 3 4 6

    • Ceremonial Spear 3 4 6

    • Colossus Blade 3 4 6

    • Colossus Crossbow 3 4 6

    • Crusader Bow 3 4 6

    • Crystal Sword 3 4 6

    • Dimensional Blade 3 4 6

    • Executioner Sword 3 4 6

    • Ghost Spear 3 4 6

    • Giant Thresher 3 4 6

    • Gothic Bow 3 4 6

    • Great Maul 3 4 6

    • Great Poleaxe 3 4 6

    • Great Sword 3 4 6

    • Grim Scythe 3 4 6

    • Halberd 3 4 6

    • Heavy Crossbow 3 4 6

    • Hydra Bow 3 4 6

    • Lance 3 4 6

    • Long Battle Bow 3 4 6

    • Long Siege Bow 3 4 6

    • Long War Bow 3 4 6

    • Maiden Pike 3 4 6

    • Maiden Spear 3 4 6

    • Martel de Fer 3 4 6

    • Matriarchal Pike 3 4 6

    • Matriarchal Spear 3 4 6

    • Maul 3 4 6

    • Ogre Maul 3 4 6

    • Phase Blade 3 4 6

    • Pike 3 4 6

    • Spetum 3 4 6

    • Thunder Maul 3 4 6

    • War Club 3 4 6

    • War Pike 3 4 6

    • War Scythe 3 4 6

    • Yari 3 4 6

    • Caduceus 3 5 5

    • Divine Scepter 3 5 5

    • War Scepter 3 5 5

    • Axe 4 4 4

    • Battle Staff 4 4 4

    • Cedar Staff 4 4 4

    • Cleaver 4 4 4

    • Elder Staff 4 4 4

    • Feral Axe 4 4 4

    • Gnarled Staff 4 4 4

    • Gothic Staff 4 4 4

    • Large Axe 4 4 4

    • Military Axe 4 4 4

    • Shillelah 4 4 4

    • Small Crescent 4 4 4

    • Battle Axe 4 5 5

    • Bearded Axe 4 5 5

    • Broad Axe 4 5 5

    • Decapitator 4 5 5

    • Double Axe 4 5 5

    • Ettin Axe 4 5 5

    • Silver Edged Axe 4 5 5

    • Tabar 4 5 5

    • Twin Axe 4 5 5

    • Ancient Axe 4 5 6

    • Berserker Axe 4 5 6

    • Champion Axe 4 5 6

    • Crowbill 4 5 6

    • Giant Axe 4 5 6

    • Glorious Axe 4 5 6

    • Gothic Axe 4 5 6

    • Great Axe 4 5 6

    • Military Pick 4 5 6

    • Naga 4 5 6

    • War Axe 4 5 6

    • War Spike 4 5 6

    • Archon Staff 5 6 6

    • Rune Staff 5 6 6

    • War Staff 5 6 6


    2. Extra Info

    • Larzuk will add sockets only if the item is unsocketed and socketable ( Check " The Basics " )
    • Larzuk will add the maximum number of sockets possible to a low quality/normal/superior item, be it white or grey (ethereal). The ilvl tiers apply !
    • Larzuk will add 1 or 2 sockets randomly (50/50 odds) to a magic item, provided the item allows 2 sockets. Otherwise he will add 1 socket always
    • Larzuk will add 1 socket only to rare, set, unique, and crafted items
    • Larzuk will add the same number of sockets, no matter if you use the quest reward in Normal, Nightmare, or Hell

    The quality level of an item is used in many game calculations, including gambling. A character's clvl must meet or exceed the base item's level for that item to display in the gambling window. This relationship is complicated by an element of luck; when the item window is rolled, the clvl is calculated at +4/-5, for every item in the window that time. This makes no difference to high level characters, but in the low and mid levels it is a non-trivial issue.

    For instance, the Coronet is base level 52, so a character as low as level 48 might see it (+4), while a character as high as 56 might not (-5).

    To figure the odds of an item upgrading to Exceptional or Elite, factor in the Clvl again.

    To figure out at what Character levels a base item type will be available for Gambling, subtract 4 from the item's quality level, for having a chance to upgrade to Exceptional subtract 5, and for Elite subtract 7. Note: Item types that are not listed are not available for Gambling.

    The chances for every item quality are:

    • Unique: 1/2000 (.05%)
    • Set: 2/2000 (.1%)
    • Rare: 200/2000 (10%)
    • Magical: 1797/2000 (89%)
    Level 1:
    • Amulet
    • Ring
    • Club
    • Short Sword
    • Short Bow
    • Cap
    • Quilted Armor
    • Buckler
    • Javelin
    • Katar
    Level 2:
    • Throwing Knife
    Level 3
    • Hand Axe
    • Dagger
    • Leather Armor
    • Leather Gloves
    • Boots
    • Sash
    Level 4
    • Spiked Club
    Level 5
    • Scimitar
    • Spear
    • Bardiche
    • Hunter's Bow
    • Skull Cap
    • Hard Leather Armor
    • Small Shield
    Level 6
    • Large Axe
    • Light Crossbow
    Level 7
    • Axe
    • Throwing Axe
    • Heavy Gloves
    • Heavy Boots
    • Light Belt
    Level 8
    • Mace
    • Sabre
    • Long Bow
    • Studded Leather
    Level 9
    • Dirk
    • Trident
    • Wrist Blade
    Level 10
    • Pilum
    • Two-Handed Sword
    Level 11
    • Falchion
    • Crystal Sword
    • Voulge
    • Helm
    • Ring Mail
    • Large Shield
    • Spiked Shield
    Level 12
    • Broad Axe
    • Composite Bow
    • Chain Gloves
    • Chain Boots
    • Hatchet Hands
    • Belt
    Level 13
    • Balanced Knife
    • Claws
    • Double Axe
    • Morning Star
    • Scale Mail
    Level 15
    • Broad Sword
    • Scythe
    • Crossbow
    • Full Helm
    • Chain Mail
    • Kite Shield
    • Short Spear
    • Cestus
    Level 16
    • Balanced Axe
    • Brandistock
    Level 17
    • Battle Axe
    • Claymore
    • Kris
    Level 18
    • Short Battle Bow
    • Breast Plate
    Level 19
    • Military Pick
    • Flail
    • Mask
    • Bone Shield
    Level 20
    • Long Sword
    • Spetum
    • Splint Mail
    • Light Gauntlets
    • Light Plated Boots
    • Heavy Belt
    Level 21
    • Maul
    • Giant Sword
    • Poleaxe
    • Blade Talons
    Level 22
    • Tower Shield
    • Bone Helm
    Level 23
    • Great Axe
    • Blade
    • Long Battle Bow
    • Great Helm
    • Glaive
    Level 24
    • Bastard Sword
    • Pike
    • Heavy Crossbow
    • Plate Mail
    • Scissors Katar
    • Circlet
    Level 25
    • War Axe
    • War Hammer
    Level 27
    • Giant Axe
    • War Sword
    • Flamberge
    • Short War Bow
    • Gauntlets
    • Greaves
    • Plated Belt
    Level 28
    • Field Plate
    Level 29
    • Halberd
    • Crown
    • Throwing Spear
    Level 30
    • Gothic Shield
    Level 31
    • Long War Bow
    Level 32
    • Great Maul
    • Gothic Plate
    Level 33
    • Great Sword
    • Repeating Crossbow
    Level 34
    • War Scythe
    Level 35
    • Light Plate
    Level 37
    • Full Plate Mail
    Level 40
    • Ancient Armor
    Level 52
    • Coronet

    In nightmare and hell mode, the Area Level is basically used to determine the types of items (and their mods) that can be dropped from monsters, as well as changing to-hit calculations on a monster. It also also plays a role in determining the possible item types from chests and chest-like objects, in all difficulty levels.


    For a useful Diablo 2 Expansion (1.10+) example, grand charms that appear with a +skillbranch mod can only appear on monsters that have been killed from The Great Marsh in act 3 in nightmare difficulty onwards. Technically, the +skillbranch mod can only appear on items of ilvl 50+, and the ilvl of an item is equal to the mlvl of the monster that dropped it, and the mlvl is equal to the area level that the monster was spawned in.

    ilevel 50+ = plain skillers (plain mosters NM Great Marsh onwards)

    ilevel 61+ = skillers with 31-35 life (plain monsters most of Act 5 NM onwards)

    ilevel 77+ = skiller with 36-40 life (plain monsters Hell Lost City onwards; Pindle)

    ilevel 91+ = skiller with 41-45 life (Hell Baal ilevel 99, Hell Nithy ilevel 95 and Hell Diablo ilevel 94)

    Caveats: Named special monsters like Baal or Diablo have their own special mlvls, and drop items with an ilvl independent of the area level they spawn in as far as I remember. Champion monsters (monsters that have their name prefixed with fanatic, ghostly, etc) and regular unique monsters like "Devil Bender the Unclean" have an mlvl/drop items of ilvl that is +2 and +3 of the area level, respectively.

    If I missed something, please send me a PM so I can add it :)

    Best Regards JohnDoe

    Source : Mainly Diablo2 Wiki
     
    Zeratos and Bglzaborg like this.
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