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Patch 14.1 suggestions

Discussion in 'Suggestions' started by Time2D2, Oct 23, 2023.

  1. Time2D2

    Time2D2 Well-Known Member

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    Do we still have time to request new feature/propose improvements? If so, can you please consider to enable the next features?
    • auto gold pick up
    • allow multiple torches/annis in stash
    • allow multiple horadric cubes in stash
    • update holy bolt to damage demons/animals
    • remove shared cooldown for druid fire skills
    • as an alternative to Sunder Charms please cap Fire/Cold/Poison Monster immunity at 100. So players will be able to play other builds in addition to light/hammer/CE
    • transform the next areas into 85
      • Cows
      • Halls of Vaught
      • Halls Of Pain
      • Flayer Jungle
      • Tall Rasha's Tomb
      • Dry Hills
      • Sewers
      • Tristram
     
  2. Gix

    Gix Founder

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    Suggestions are always welcome @Time2D2, but except the last one which is a pretty straightforward process everything else requires code editing, so this is not a matter of merely enabling and disabling features into the game. The process is way more complicated than just that, and one can be more difficult to achieve than the other. With that being said, some of the suggestions here are duplicates, such as the auto gold pickup one which has already been mentioned before in a thread and we will probably be able to implement that into a future patch.
    Storing multiple torches or annis in the stash is a great suggestion too but this is again a hardcoded D2R feature and not something easy to be ported to Legacy but hopefully we will be able to do it in the future and the same one goes for holy bolt damaging demons although I've been closely following this change and it makes the skill quite overpowered. Multiple horadric cubes into the stash is going to be a no due to the game design as for the level 85 areas you suggested, I think we are going to stick to the new 16 areas that we introduced in this patch for now.
     
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