Loading...

Quick Question about the new realm

Discussion in 'General Discussions' started by SwingingtheDead, Feb 24, 2013.

Thread Status:
Not open for further replies.
  1. SwingingtheDead

    SwingingtheDead Member

    Joined:
    Dec 30, 2012
    Messages:
    23
    Likes Received:
    2
    Trophy Points:
    0
    Now I'm in Canada, so the whole eu realm doesnt matter that much to me.. but im wondering.. why not use the eu dedicated as just another ip for the d2gs.. that way its the same realm.. and the eu people can make games until they get an eu ip to connect to.. If I remember correctly, you can do that.. its all done through the PVPGN and D2GS I believe, just a suggestion kinda sorta to fix the issue of having the player base split up and solving the latency issue as well..

    ALSO, if anything... why not use the eu server as a kind of "in-between" server.. where you guys implement changes and allow people to test them.. IE: items, balancing, etc.. the point is not to focus on exp or drops.. so youd have to set them real high.. but the idea would be to make changes in items, skills, etc.. make new ones.. what have you, then have the players test and vote if they would like to see it implemented on the "main" or us realm.. again, using the eu one as also a secondary ip for the main server..

    just my two cents.. take it or leave it. haha.
     
  2. Gix

    Gix Founder

    Joined:
    Jan 1, 2005
    Messages:
    54,544
    Likes Received:
    5,149
    Trophy Points:
    113

    You seem not to undestand PvPGN and D2GS at all.

    EU has a totally different IP for D2GS otherwise it won't work. Also patches modifications and tests are not done on public realms (lol). Those are being made in private by testers and we don't have to make a vote poll for our players to accept them or not since we are actually taking this decision.

    Now, let me explain you how PvPGN works and next time maybe google a bit.


    PvPGN is the platform that supports the games we currently have: d2, w3, sc bw, ra2. In this case PvPGN gives players the chance to chat and create games on a 3rd party server.

    Now, we have two cathegories: games that depend on the dedicated server connection that actually hosts PvPGN & D2GS and games that depend on the user's connection.

    Games that depend on the user's connection: w3, sc bw, ra2
    Games that depend on the dedicated server connection that actually hosts PvPGN & D2GS (Diablo II Game Server): d2 ONLY!

    As an example, let's say that I am creating a warcraft3 game or a sc broodwar or a red alert2 one and other players join me. From the moment the game is starting, the only thing that counts is my connection. From now on, PvPGN doesn't acts like a host anymore. If during the game, our PvPGN service goes offline nothing is gonna happen but if my own personal internet connection will drop then i will be disconnected and the host will maintain itself from the other players connection. So PvPGN only acts like a 3rd party chat platform where people can meet themselves and discuss about creating games, but it will not act like a host for their games.


    When it comes to Diablo2, the most important piece here is D2GS, the actual gameserver. Unlike PvPGN, the player's connection is not actually acting like the host of it's own game. D2GS hosts all games and all players, meaning the dedicated server where D2 is palced is actually hosting all diablo2 games.

    In order to create 2 Diablo II realms you only need 1 PvPGN platform. It's stupid to create 2 separate PvPGN platforms for different realms. So we are using our default PvPGN host and simply adding a new Diablo2 realm which is hosted in Europe. You will actually see the difference from the moment of changing the realm to EU and actually creating a game. Then you can type /fps and you'll see the difference and that you are now hosted on an EU server and not on the US one.

    So these are actually two separate dedicated servers: 1 in US and 1 in EU. The US one has the whole PvPGN platform while the EU one has only the secondary D2 realm. It would be stupid and non-sense to create another pvpgn platform just for eu when the only ping dependant game is diablo2. If war3, sc bw or ra2 would acted the same then yes, it would have been a good idea but these three games depend only on the players connection that creates the game and not the pvpgnserver since it maintains the chat only.
     
    DevilsPride likes this.
  3. SwingingtheDead

    SwingingtheDead Member

    Joined:
    Dec 30, 2012
    Messages:
    23
    Likes Received:
    2
    Trophy Points:
    0
    My idea was just to make it sort of like Battle.net where there are multiple IP's you can connect and create your game from without having to change from lets say USwest to US east or US realm to Eu realm. (Like dclone only spawning on some USwest games, etc) I would guess that you could change the conf files and run just d2gs on the eu dedicated. I've seen it done and been part of realms that have done it.

    Again.. Haven't had to set this up for quite a while.. I could be slightly wrong.. Doesn't mean that I don't know how pvpgn and D2GS work.

    And the idea of having people involved with the testing and new changes was just an idea to make the players feel more involved with the process.. again.. an idea.
     
  4. reign_again

    reign_again Active Member

    Joined:
    Jul 22, 2012
    Messages:
    116
    Likes Received:
    24
    Trophy Points:
    18
    Well Battle.net is not using Pvpgn and D2gs to host their servers, right?!

    The characters will still have to be saved on server side, so no matter what you do you will suffer from high ping unless you can figure a way to automatically redirect a certain user to a more appropriate server, and somehow make these servers exchange data almost instantly. And since the whole problem is a computer making data exchange with another, an EU server exchanging all EU users data with the US server is doomed to make everything slow if not crushed.

    This is too SF to even be considered, just because there are 2 active users on the US realm left.
    You either find a good way to get more US users (there are a few large US Pvpgn servers active), you change realm and endure the lag, or you simply go to another server. I honestly don't see any other choice, I am pretty sure these guys are not Blizzard employees and can't make things magically appear to merge the two realms, especially when 90%+ of server's users are EU Realm users.

    BTW, I maybe wrong, unlike you guys I know nothing about coding and shit, it's just just my two cents worth on this matter.
     
  • Loading...
    Thread Status:
    Not open for further replies.
    Loading...