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Announcement Patch #14: Class Balances, New Runewords, New Level 85 Areas and More

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  1. Gix

    Gix Founder

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    It’s a Bird! It’s a plane! It’s a Zod Rune? Nope, it’s patch #14 bringing you your dose of gameplay changes and updates! Stay awhile and listen.
    In this patch we have some pretty big changes, namely multiple of the Diablo II Resurrected updates being ported to our Legacy realm and more. As always, we are aiming to stay truthful to blizzlike content.


    GENERAL CHANGES
    • Increased stash size by +50%
    • Act 2 - Maggot Lairs are now wider
    • Added new informative banner images inside the game
    • Knockback has been removed from the Bul Kathos’ Sacred Charge 2-Handed Sword
    • Replaced Waterwalk (Sharkskin Boots) +100 Defense vs. Missile with +20% Faster Block Rate
    • Monster curses will not overwrite active Shrine buffs anymore
    • You can now have more than one active Shrine buff at the same time, stacking on your character


    CLASS BALANCE

    Impale
    • This skill now slows the target by a percentage for a duration

    Fend

    • Attack Speed increased by 100%

    Power Strike

    • Removed synergy from Lightning Fury skill
    • Lightning Bolt synergy increased from +10% to +14%
    • Charged Strike synergy increased from +10% to +14%
    • Lightning Strike synergy increased from +10% to +14%

    Charged Strike

    • Removed synergy from Lightning Fury skill
    • Power Strike synergy increased from +10% to +14%
    • Lightning Bolt synergy increased from +10% to +14%
    • Lightning Strike synergy increased from +10% to +14%

    Lightning Strike

    • Removed synergy from Lightning Fury
    • Power Strike synergy increased from +8% to +11%
    • Lightning Bolt synergy increased from +8% to +11%
    • Charged Strike synergy increased from +8% to +11%

    Poison Javelin

    • This skill’s damage scaling at high levels has been slightly adjusted

    Plague Javelin

    • Poison duration is now fixed at 3 seconds
    • Poison Javelin synergy increased from +10% to +14%
    • Casting Delay reduced from 4 seconds to 1 second

    Inner Sight

    • This skill’s radius has increased by 35%

    Slow Missiles

    • This skill’s radius has increased by 35%

    Valkyrie

    • Casting Delay reduced from 6 seconds to 0.6 seconds

    Freezing Arrow

    • Mana Cost per level reduced from +0.5 to +0.25

    Magic Arrow

    • Increased the amount of physical damage converted to magic damage for the base level and per level

    Guided Arrow

    • Damage bonus per level increased from +5% to +7%

    Strafe

    • Removed the 25% weapon damage reduction from this skill
    • Now also gives increased Attack Rating with +30% baseline and +9% per level

    Fire Arrow

    • Mana Cost no longer increases per level

    Exploding Arrow

    • Damage scaling increased by about 50% for higher skill levels
    • Fire Arrow synergy increased from +12% to +14%
    • Mana Cost per level reduced from +0.5 to +0.25

    Immolation Arrow

    • Average Fire Damage per second scaling increased by about 100%
    • Mana Cost per level reduced from +0.5 to +0.25

    Fist of Fire
    • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

    Claws of Thunder

    • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

    Blades of Ice

    • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

    Tiger Strike

    • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

    Cobra Strike

    • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

    Phoenix Strike

    • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

    Dragon Claw

    • Damage bonus per level increased from 5% to 15%

    Dragon Tail

    • Damage bonus per level increased from 10% to 20%

    Dragon Flight
    • Casting Delay removed
    • Damage bonus per level increased from 25% to 35%

    Fade

    • Tooltip updated to now show the physical damage resist reduction

    Venom

    • Buff Duration scaling per level changed from 4 seconds to 12 seconds

    Shadow Warrior

    • Casting Delay reduced from 6 seconds to 0.6 seconds

    Shadow Master

    • Casting Delay reduced from 6 seconds to 0.6 seconds

    Note: The Assassin's trap skills now benefit from -% to Enemy Resistance.


    Shock Web
    • Removed synergy from Death Sentry skill
    • Charged Bolt Sentry synergy increased from +11% to +17%
    • Lightning Sentry synergy increased from +11% to +17%

    Charged Bolt Sentry

    • Removed synergy from Death Sentry skill
    • Fire Blast synergy increased from +6% to +9%
    • Lightning Sentry synergy increased from +6% to +9%

    Lightning Sentry

    • Removed synergy from Death Sentry skill
    • Shock Web synergy increased from +12% to +18%
    • Charged Bolt Sentry synergy increased from +12% to +18%

    Fire Blast

    • Removed synergy from Death Sentry skill
    • Shock Web synergy increased from +9% to +11%
    • Charged Bolt Sentry synergy increased from +9% to +11%
    • Wake of Fire synergy increased from +9% to +11%
    • Lightning Sentry synergy increased from +9% to +11%
    • Wake of Inferno Sentry synergy increased from +9% to +11%

    Wake of Fire

    • Fire Blast synergy increased from +8% to +10%
    • Wake of Inferno synergy increased from +8% to +10%

    Wake of Inferno

    • Removed synergy from Death Sentry
    • Fire Blast synergy increased from +10% to +18%
    • Wake of Fire synergy increased from +7% to +18%

    Blade Sentinel

    • Casting Delay reduced from 2 seconds to 1 second
    • Missile speed increased by 20%
    • Weapon Damage increased from 37% to 75%
    • Blade Fury synergy added: +10% Damage per level
    • Blade Shield synergy added: +10% Damage per level

    Blade Fury

    • Blade Sentinel synergy added: +10% Damage per level
    • Blade Shield synergy added: +10% Damage per level
    • Attack rating increased by 10% per level

    Blade Shield

    • Duration baseline value increased from 20 seconds to 120 seconds
    • Duration scaling per level increased from 5 seconds to 12 seconds
    • Weapon Damage increased from 25% to 75%
    • Blade Sentinel synergy added: +10% Damage per level
    • Blade Fury synergy added: +10% Damage per level
    • Tooltip updated to now display Radius

    Howl
    • Tooltip updated to now display Radius

    Battle Cry

    • Tooltip updated to now display Radius

    War Cry

    • Damage increased by about 30%
    • Tooltip updated to now display Radius
    • War Cry's mana cost now increases by only 0.75 per level instead of 1

    Shout

    • Duration baseline increased from 20 seconds to 30 seconds (matching Battle Orders)
    • Tooltip updated to now display Radius

    Battle Orders

    • Tooltip updated to now display Radius

    Battle Command

    • Duration baseline increased from 5 seconds to 30 seconds (matching Battle Orders)
    • Tooltip updated to now display Radius

    Grim Ward

    • Radius baseline value increased
    • Now also Slows and increases Damage Taken for nearby enemies.
    • Find Potion synergy added: +5% Damage Taken per level

    Sword Mastery

    • Increased base attack rating bonus from 28% to 40%

    Axe Mastery

    • Increased base attack rating bonus from 28% to 40%

    Mace Mastery

    • Increased base attack rating bonus from 28% to 40%

    Polearm Mastery

    • Increased base attack rating bonus from 28% to 40%

    Spear Mastery

    • Increased base attack rating bonus from 28% to 40%

    Throwing Mastery

    • Increased base attack rating bonus from 30% to 44%
    • Added chance to pierce

    Leap

    • Baseline minimum distance increased
    • Tooltip updated to now display Knockback Radius

    Leap Attack

    • Damage baseline increased from 100% to 200%
    • Attack Rating baseline increased from 50% to 100%
    • Attack Rating per level increased from 15% to 20%
    • Increased mana cost of Leap Attack from 9 to 10

    Berserk

    • Shout synergy replaced with Battle Orders

    Double Throw

    • Added damage bonus with 16% baseline and 8% damage increase per level

    Frenzy

    • Increased Stamina synergy added: +0.4 Seconds per Level

    Molten Boulder
    • Missile speed increased by 100%. Missile range decreased by 50% (The overall travel length remains the same)
    • Casting Delay reduced from 2 seconds to 1 second
    • Volcano synergy increased from 10% to 12%

    Volcano

    • Molten Boulder synergy increased from 12% to 16%
    • Tooltip updated to now show Volcano duration

    Armageddon

    • Casting Delay has been removed for this skill
    • Physical Damage significantly increased
    • Volcano synergy changed to increase Physical Damage instead of Fire Damage, and increased from 14% to 18%
    • Removed the Hurricane skill requirement
    • Increased the missile damage radius by 33%
    • Increased the missile drop rate by about 30%

    Arctic Blast

    • Removed synergy from Hurricane
    • Base damage and level scaling increased by ~100%

    Cyclone Armor

    • Can now be cast while in Werewolf or Werebear form

    Twister

    • Damage scaling increased by 50%
    • Stun Duration increased by ~100%

    Hurricane

    • Casting Delay removed
    • Can now be cast while in Werewolf or Werebear form

    Rabies

    • Attack Rating bonus increased from +7% to +10% per level
    • Poison Creeper synergy increased from 18% to 20%

    Fury

    • Attack Rating bonus increased from +7% to +10% per level
    • Attack Speed increased by 40%

    Werebear

    • Damage bonus per level increased from 8% to 15%
    • Base defense value increased from 25% to 40%
    • Defense bonus per level increased from 6% to 10%

    Maul

    • Now grants +3% attack speed per charge
    • Damage bonus per level increased from 20% to 30%
    • Attack Rating bonus increased from +20% to +40% baseline, and +10% to +15% per level

    Shock Wave

    • Maul synergy increased from 5% to 10%

    Fire Claws

    • Damage increased by 75%
    • Removed synergy from Fissure
    • Removed synergy from Volcano

    Note: Druids can now have spirit wolves, dire wolves, and bears all summoned at the same time.


    Oak Sage

    • Physical Damage Resist in Normal Difficulty increased from 0% to 25%
    • Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
    • Physical Damage Resist in Hell Difficulty increased from 0% to 25%

    Heart of the Wolverine

    • Physical Damage Resist in Normal Difficulty increased from 0% to 25%
    • Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
    • Physical Damage Resist in Hell Difficulty increased from 0% to 25%

    Spirit of Barbs

    • Aura no longer returns a percentage of damage when hit. Now the aura will deal a flat amount of damage when the aura-effected targets are attacked.
    • Physical Damage Resist in Normal Difficulty increased from 0% to 25%
    • Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
    • Physical Damage Resist in Hell Difficulty increased from 0% to 25%

    Raven

    • Attack Rating bonus per level increased from 15% to 30%
    • Tooltip updated to now display Attack Rating bonus
    • Damage level scaling significantly increased
    • Summon Spirit Wolf synergy added: +12% Damage per level
    • Summon Dire Wolf synergy added: +12% Damage per level
    • Summon Grizzly synergy added: +12% Damage per level

    Summon Spirit Wolf

    • Attacks now deal cold damage and chill for a duration
    • Damage level scaling increased by 10%
    • Base Life increased by about 80%
    • Life now increases by 10% per level
    • Updated the tooltip to display each synergy bonus value

    Summon Dire Wolf

    • Damage level scaling increased by 30%
    • Base Life increased by about 90%
    • Life synergy reduced from 25% to 15% (This is because the base life was increased, and Spirit Wolf and Grizzly now gain Life per level)
    • Updated the tooltip to display each synergy bonus value

    Summon Grizzly

    • Base Life increased by ~15%
    • Life now increases by 10% per level
    • Updated the tooltip to display each synergy bonus value

    Poison Creeper

    • Poison damage level scaling significantly increased
    • Life scaling increased by 100%
    • Rabies synergy added: +10% Poison Damage per level

    Carrion Vine

    • Life recovery has been reworked to be +1% Healing per level, instead of using a diminishing calculation ranging from 3%-12%

    Solar Creeper

    • Mana recovery has been reworked to be +3% Mana baseline with +1% Mana per level, instead of using a diminishing calculation ranging from 1%-8%

    Raise Skeletal Mage
    • Percentage HP per level increased from 7% to 10%
    • Poison total damage scaling increased by about 750%. Poison duration no longer scales and now lasts 4 seconds
    • Cold damage scaling increased by about 50%
    • Lightning damage scaling increased by about 5%
    • The tooltip will now properly display the Life scaling per level

    Blood Golem

    • Attack damage increased by about 20%
    • 20% reduction in mana cost applied per level
    • Now gains Max Life per level
    • Damage scaling per level has been increased

    Iron Golem

    • Thorns no longer return a percentage of damage when hit. Now thorns will deal a flat amount of damage when the aura-effected targets are attacked

    Fire Golem

    • 20% reduction in mana cost applied per level
    • Holy Fire damage increased by an average of 50%
    • Fire attack damage increased by an average of 30%

    Bone Armor

    • Damage Absorbed per level increased from 10 to 15

    Bone Spear

    • Teeth synergy increased from 7% to 8%
    • Bone Wall synergy increased from 7% to 8%
    • Bone Spear synergy increased from 7% to 8%
    • Bone Prison synergy increased from 7% to 8%

    Bone Spirit

    • Teeth synergy increased from 6% to 8%
    • Bone Wall synergy increased from 6% to 8%
    • Bone Spear synergy increased from 6% to 8%
    • Bone Prison synergy increased from 6% to 8%

    Weaken

    • Damage reduction now scales based on level, from just 33%, to now 33% and +1% per level

    Decrepify

    • Tooltip updated to now show the status changes

    Holy Fire
    • Resist Fire Synergy increased from 18 to 21%
    • Damage level scaling increased to 70%
    • Salvation synergy increased from 6% to 10%

    Thorns

    • Now deals a flat amount of damage when attacked in addition to returning a percentage of damage taken to the enemy when hit

    Sacrifice

    • Damage to self now reduces per level, from 8% to 8%-1%

    Conversion

    • Maximum conversion chance increased from 50% to 90%

    Holy Bolt

    • Removed synergy Blessed Hammer
    • Damage increased by 50%
    • Prayer synergy increased from 15% to 20%

    Fist of the Heavens

    • Casting Delay reduced from 1 second to 0.4 seconds

    Frost Nova
    • Damage level scaling increased by about 25%

    Frozen Armor

    • Base duration increased from 120 seconds to 144 seconds

    Shiver Armor

    • Damage level scaling increased by about 25%
    • Base duration increased from 120 seconds to 144 seconds

    Chilling Armor

    • Damage level scaling increased by about 200%
    • Duration bonus per level increased from 6 seconds to 12 seconds
    • Chill length bonus per level for level 16+ increased from 1 second to 2 seconds (matching Shiver Armor)
    • Defense baseline increased from 45% to 60%
    • Defense bonus per level increased from 5% to 7%
    • Frozen Armor damage synergy increased from 7% to 9%
    • Chilling Armor damage synergy increased from 7% to 9%

    Nova

    • Static Field synergy added: +5% Lightning Damage per level
    • Nova mana cost reduced. The initial mana cost is now 13 from 15

    Thunder Storm

    • Static Field synergy added: +7% Lightning Damage per level
    • Duration baseline increased from 32 seconds to 144 seconds
    • Duration bonus per level increased from 8 seconds to 24 seconds
    • Tooltip updated to now display Radius

    Inferno

    • Base damage and level scaling increased by about 75%
    • Warmth synergy increased from 13% to 16%
    • Mana Cost baseline reduced from 7 Mana per second to 4 Mana per second
    • Range baseline increased by 75%

    Blaze

    • Damage scaling increased by about 60%
    • Warmth synergy increased from 4% to 6%
    • Removed synergy from Fire Wall
    • Now also increases Run/Walk Speed by 2% per level
    • Tooltip now also displays Blaze duration

    Hydra

    • Casting delay removed
    • Limited max number of Hydra groups to 6



    RUNE WORDS

    Insight

    • Now can also be used with Bows and Crossbows
    Infinity
    • Can now be used by Spears and Amazon Spears
    Obedience
    • Can now be used by Spears and Amazon Spears
    Pride
    • Can now be used by Spears and Amazon Spears

    Note: The current Plague and Pattern rune words have been renamed to Plague (Legacy) and Pattern (Legacy), their new alternatives are available.

    New Rune Word: Plague
    Allowed Items: Sword, Claws, Daggers
    Rune Order: Cham + Shael + Um
    Code:
        20% Chance to cast level 12 Lower Resist when struck
        25% Chance to cast level 15 Poison Nova on striking
        Level 13-17 Cleansing Aura When Equipped (varies)
        +1-2 All Skills
        +20% Increased Attack Speed
        +220-320% Enhanced Damage (varies)
        -23% To Enemy Poison Resistance
        0.3% (0-29.7) Deadly Strike (Based on Character Level)
        +25% Chance of Open Wounds
        Freezes Target +3
    

    New Rune Word: Pattern
    Allowed Items: Claw
    Rune Order: Tal + Ort + Thul
    Code:
        +30% Faster Block Rate
        +40-80% Enhanced Damage (varies)
        10% Bonus to Attack Rating
        Adds 17-62 Fire Damage
        Adds 1-50 Lightning Damage
        Adds 3-14 Cold Damage
        +75 Poison Damage Over 5 Seconds
        +6 to Strength
        +6 to Dexterity
        All Resistances +15
    

    New Rune Word: Unbending Will
    Allowed Items: Sword
    Rune Order: Fal + Io + Ith + Eld + El + Hel
    Code:
        18% Chance to cast Level 18 Taunt on striking
        +3 To Combat Skills (Barbarian Only)
        +20-30% Increased Attack Speed (varies)
        +300-350% Enhanced Damage (varies)
        +9 To Maximum Damage
        +50 To Attack Rating
        +75% Damage to Undead
        +50 Attack Rating Against Undead
        8-10% Life Stolen Per Hit (varies)
        Prevent Monster Heal
        +10 To Strength
        +10 To Vitality
        Damage Reduced By 8
        +1 Light Radius
        Requirements -20%
    

    New Rune Word: Wisdom
    Allowed Items: Helm
    Rune Order: Pul + Ith + Eld
    Code:
        +33% Piercing Attack
        +15-25% Bonus to Attack Rating (varies)
        4-8% Mana Stolen Per Hit (varies)
        +30% Enhanced Defense
        +10 Energy
        15% Slower Stamina Drain
        Cannot Be Frozen
        +5 Mana After Each Kill
        15% Damage Taken Goes to Mana
    

    New Rune Word: Obsession
    Allowed Items: Staff
    Rune Order: Zod + Ist + Lem + Lum + Io + Nef
    Code:
        Indestructible
        24% Chance to cast level 10 Weaken when struck
        +4 To All Skills
        +65% Faster Cast Rate
        +60% Faster Hit Recovery
        Knockback
        +10 To Vitality
        +10 To Energy
        Increase Maximum Life 15-25% (varies)
        Regenerate Mana 15-30% (varies)
        All Resistances +60-70 (varies)
        75% Extra Gold from Monsters
        30% Better Chance of Getting Magic Items
    

    New Rune Word: Flickering Flame
    Allowed Items: Helm
    Rune Order: Nef + Pul + Vex
    Code:
        Level 4-8 Resist Fire Aura When Equipped (varies)
        +3 To Fire Skills
        -10-15% to Enemy Fire Resistance (varies)
        +30% Enhanced Defense
        +30 Defense Vs. Missile
        +50-75 To Mana (varies)
        Half Freeze Duration
        +5% To Maximum Fire Resist
        Poison Length Reduced by 50%
    

    New Rune Word: Mist
    Allowed Items: Bow & Crossbow
    Rune Order: Cham + Shael + Gul + Thul + Ith
    Code:
        Level 8-12 Concentration Aura When Equipped (varies)
        +3 To All Skills
        20% Increased Attack Speed
        +100% Piercing Attack
        +325-375% Enhanced Damage (varies)
        +9 To Maximum Damage
        20% Bonus to Attack Rating
        Adds 3-14 Cold Damage
        Freeze Target +3
        +24 Vitality
        All Resistances +40
    

    New Rune Word: Bulwark
    Allowed Items: Helm
    Rune Order: Shael + lo + Sol
    Code:
        +20% Faster Hit Recovery
        +4-6% Life stolen per hit
        +75-100% Enhanced Defense
        +10 to Vitality
        Increase Maximum Life 5%
        Replenish Life +30
        Damage Reduced by 7
        Physical Damage Received Reduced by 10-15%
    

    New Rune Word: Cure
    Allowed Items: Helm
    Rune Order: Shael + lo + Tal
    Code:
    Level 1 Cleansing Aura when Equipped
    +20% Faster Hit Recovery
    +75-100% Enhanced Defense
    +10 to Vitality
    Increase Maximum Life 5%
    Poison Resist +40-60%
    Poison Length Reduced by 50%

    New Rune Word: Ground
    Allowed Items: Helm
    Rune Order: Shael + lo + Ort
    Code:
        +20% Faster Hit Recovery
        +75-100% Enhanced Defense
        +10 to Vitality
        Increase Maximum Life 5%
        Lightning Resist +40-60%
        Lightning Absorb +10-15%
    

    New Rune Word: Hearth
    Allowed Items: Helm
    Rune Order: Shael + lo + Thul
    Code:
        +20% Faster Hit Recovery
        +75-100% Enhanced Defense
        +10 to Vitality
        Increase Maximum Life 5%
        Cold Resist +40-60%
        Cold Absorb +10-15%
        Cannot be Frozen
    

    New Rune Word: Temper
    Allowed Items: Helm
    Rune Order: Shael + lo + Ral
    Code:
        +20% Faster Hit Recovery
        +75-100% Enhanced Defense
        +10 to Vitality
        Increase Maximum Life 5%
        Fire Resist +40-60%
        Fire Absorb +10-15%
    

    New Rune Word: Hustle
    Allowed Items: Any Weapon or Armor item
    Rune Order: Shael + Ko + Eld
    Code:
        Armor:
            +65% Faster Run/Walk
            +40% Increased Attack Speed
            +20% Faster Hit Recovery
            +6 to Evade
            +10 to Dexterity
            50% Slower Stamina Drain
            +All Resistances +10
    
        Weapon:
            5% Chance to cast level 1 Burst of Speed on striking
            Level 1 Fanaticism Aura
            +30% Increased Attack Speed
            +180-200% Enhanced Damage
            +75% Damage to Undead
            +50 to Attack Rating against Undead
            +10 to Dexterity
    

    New Rune Word: Mosaic
    Allowed Items: Claw
    Rune Order: Mal + Gul + Amn
    Code:
        +2 to Martial Arts (Assassin only)
        +20% Increased Attack Speed
        +200-250% Enhanced Damage
        +20% Bonus to Attack Rating
        7% Life Steal
        +8-15% to Cold Skill Damage
        +8-15% to Lightning Skill Damage
        +8-15% to Fire Skill Damage
        +8-15% to Poison Skill Damage
        Prevent Monster Heal
    

    New Rune Word: Metamorphosis
    Allowed Items: Helm
    Rune Order: lo + Cham + Fal
    Code:
        +100% Chance to cast Mark of the Wolf on striking
        +100% Chance to cast Mark of the Bear on striking
        +5 to Shape Shifting Skills (Druid only)
        +25% Chance of Crushing Blow
        +50-80% Enhanced Defense
        +10 to Strength
        +10 to Vitality
        All Resistances +10
        Cannot be Frozen
    
    Mark of the Wolf:
        +30% Bonus to Attack Rating
        Increase Maximum Life 40%
    
    Mark of the Bear:
        +25% Attack Speed
        Physical Damage Received Reduced by 20%
    


    NEW HORADRIC CUBE RECIPES
    • 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon => Exceptional Version of Set Weapon
    • 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon => Elite Version of Set Weapon
    • 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor => Exceptional Version of Set Armor
    • 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor => Elite Version of Set Armor


    SET ITEM BONUS CHANGES

    Arcanna's Tricks
    • Increased +25 Mana to +50 Mana (2 Items)
    • Added Regenerate Mana 12% (3 Items)
    • Added +1 to All Skills (Full Set)

    Arctic Gear

    • Changed 6-14 Cold Damage to +2-198 to Maximum Cold Damage (+2 Per Character Level) (Full Set)

    Bul-Kathos' Children

    • Increased +20 Fire Damage to +200 Fire Damage (Full Set)
    • Increased +25 Defense to +200 Defense (Full Set)
    • Added 10% Life Stolen Per Hit (Full Set)
    • Added +20% Deadly Strike (Full Set)

    Cathan's Traps

    • Added Regenerate Mana 16% (2 Items)

    Civerb's Vestments

    • Increased Fire Resist +15% to Fire Resist +25% (2 Items)
    • Added 25% Bonus to Attack Rating (Full Set)
    • Added +50 Defense (Full Set)

    Cow King's Leathers

    • Added +100 Defense (Full Set)
    • Added +100 to Life (Full Set)
    • Added +1 To All Skills (Full Set)

    Infernal Tools

    • Added Maximum Mana 20% (Full Set)
    • Added Cannot Be Frozen (Full Set)

    Iratha's Finery

    • Added +24% Piercing Attack (3 Items)

    Milabrega's Regalia

    • Added Cannot Be Frozen (3 Items)
    • Added +2-198 To Lightning Damage (+2 Per Character Level) (2 Items)

    Naj's Ancient Vestige

    • Added 1-148% Better Chance of Getting Magic Items (+1.5 Per Character Level) (2 Items)
    • Increased Replenish Life +10 to Replenish Life +20 (Full Set)
    • Added +2 To Fire Skills (Full Set)
    • Added Increased Maximum Life 12% (Full Set)

    Sazabi's Grand Tribute

    • Added Poison Length Reduced by 75% (2 Items)
    • Added +1 To All Skills (Full Set)
    • Added Damage Reduced by 16% (Full Set)

    Vidala's Rig

    • Added 7% Mana Stolen Per Hit (2 Items)
    • Changed Adds 15-20 Cold Damage to +1-148 to Maximum Cold Damage (+1.5 Per Character Level) (Full Set)


    LEVEL AREA CHANGES
    • Increased Unique monster density in the new level 85 areas
    • Monster Levels in the following areas have been increased for Hell Difficulty:
    Code:
    Act 1 – Underground Passage Level 2
    Act 2 – Stony Tomb Level 1
    Act 2 – Stony Tomb Level 2
    Act 3 – Arachnid Lair
    Act 3 – Swampy Pit Level 1
    Act 3 – Swampy Pit Level 2
    Act 3 – Swampy Pit Level 3
    Act 3 – Disused Fane
    Act 3 – Ruined Temple
    Act 3 – Forgotten Reliquary
    Act 3 – Sewer Levels 1
    Act 5 – Abaddon
    Act 5 – Pit of Acheron
    Act 5 – Infernal Pit
    Act 5 – Drifter Cavern
    Act 5 – Icy Cellar


    MERCENARIES

    Act 1 - Rogue Archer

    • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
    Cold Arrow
    • Added Freezing Arrow
    Fire Arrow
    • Added Explosion Arrow

    Act 2 - Desert Mercenary

    • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
    Thorns (Combat - Nightmare)
    • Thorns aura level scaling increased and will now continue scaling up beyond the highest-level threshold up to max level

    Act 3 - Iron Wolf

    • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
    • Life baseline and scaling increased by about 25% (Now has Life similar to the Rogue Archer)
    • Defense baseline and scaling increased by about 40% (Now has defense closer to the Rogue Archer)
    • Resistances baseline and scaling increased by about 20% (Now has the highest resistances baseline compared to other mercenaries)
    Cold
    • Now casts Glacial Spike more often
    • Glacial Spike level scaling increased
    • Swapped Frozen Armor for Chilling Armor
    Fire
    • Removed Inferno
    • Added Fire Bolt
    • Increased chance of the Iron Wolf casting Fire Ball
    • Added Enchant
    Lightning
    • Added Static Field
    • Charged Bolt level scaling increased
    • Increased chance of the Iron Wolf casting Lightning

    Act 5 - Barbarian Warrior

    • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
    • Life baseline scaling increased (Now has the most life compared to other mercenaries)
    • Defense baseline and scaling increased and the scaling at higher levels was reduced (Now has the highest defense baseline compared to other mercenaries)
    Axe Barbarian (Combat)
    • A new ferocious Barbarian is available for hire from Qual-Kehk. These warriors can use one single-handed axes. Utilizing the Frenzy, Taunt, and Iron Skin abilities, they lure enemies in and unleash a fierce barrage of attacks
    Two-handed (Offensive)
    • Bash level scaling increased and will no longer be capped at level 80
    • Stun level scaling increased and will no longer be capped at level 80
    • Added Battle Cry

    Please let us know your feedback or if you find any bugs regarding the mentioned patch notes, before the ladder reset.

    We would like to thank everyone for their continuous support and contributions to this community. Our special thanks and credits go to these exceptional people for helping directly or indirectly the gaming community with patches and updates: HarpyWar, RElesgoe, Cen1, D1zzy, Necrolis, Planqi, Mir Drualga, IAmTrial, Nefarius, Kingpin, dav92, Canight, Whist, PKCommunity, LibretroCommunity, Devurandom, Tesseract, Meanski, Ezmake, Underbent, Slayergod13, Youbetterdont, GreenDude, Cossack, Blizzrus, Lolet, Ogodei, RandAlthor, HellsLord, McGod, magicvoid1, Daemonjax, rondel123, Charlemagne, FunkyFr3sh, Hifi, Mvdhout1992, Sir Xavius, Bayaraa and of course to our entire staff team. Hopefully, I didn't forget anyone and in case I did please send me a private message. You're all awesome!
     
  2. Gix

    Gix Founder

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    Note: The patch will be available for auto-update and/or download tomorrow or by Tuesday the latest.
    The patch notes posted above may be altered in case we have to add or remove something before the ladder reset takes place on 27 October.

    [​IMG]
     
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  3. Gix

    Gix Founder

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    The latest patch is now live on the servers!

    Important: As always, you must be up-to-date with the latest patch version in order to create and join games and there are two ways of doing that:
    1. Restart the Diablo II Launcher and let it auto-update to the latest patch version
    2. Visit our website and re-patch your game by downloading the realm patch from http://europebattle.net/d2/join
    Run the game as an Administrator.
     
    Last edited: Oct 17, 2023
  4. kiwifruit

    kiwifruit Game Master

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  5. XxTGxX

    XxTGxX Active Member

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    what about mana burn bug?
     
  6. Gix

    Gix Founder

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    That was already addressed several patches ago, @XxTGxX.
     
  7. Kaly

    Kaly Supporter

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    Looks very good, sadly no terror zones and sunder charms :(
     
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  8. XxTGxX

    XxTGxX Active Member

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    hm i can't find it anywhere. So it is fixed like it should be ? so monsters can't mana burn your entire mana pool?
     
  9. Gix

    Gix Founder

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    Sunder charms are not going to be a thing for now, @Kaly. Besides the huge negative feedback they've received from the entire Diablo community, their attributes are hardcoded into D2R and there are better and more elegant ways to deal with immunities than sunder charms if one would want that but then again immunities are part of this game and makes you come up with a strategy before a fight.
    As for terror zones, again that is a hardcoded D2R feature and it's not something that you can easily port over to Legacy but considering multiboxing is permitted here and experience and drops are enhanced that alone provides much more than the temporary areas. Maybe the future will be open with possibilities for this one though, we shall see.
     
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  10. Kefflar32

    Kefflar32 Well-Known Member

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    this is soooo great ty for everything and thx god for no sunder charm for who plays melee characters
     
  11. Sunshine

    Sunshine Member

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    Nice increased density in new 85 zones. Faster 99 levels.
     
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  12. ameth

    ameth Senior Member

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    They unlikely give significant exp. I think, that update is for MF.
     
  13. Sunshine

    Sunshine Member

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    Of course the MF will be more and better.
     
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  14. Povka

    Povka Supporter

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    Okay, Lets see what we got :)
     
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  15. Zdravko

    Zdravko Senior Member

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    Do we need at all those new lame runewords ? Maybe in the first 3 hours , till we do 5 travincal runs . I was expecting more
    Respect for all job you have done
     
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  16. ameth

    ameth Senior Member

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    To be honest, this one is fun:
    Yeah, respect to the devs.
     
  17. realaki

    realaki Supporter

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    yes, there exists a portion of the game that is not called endgame. i love the new runewords, all of them
     
  18. BQND

    BQND Member

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    And where is balance ? I see only author's changes significantly moving away from the original content. Feel sad
     
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  19. Gix

    Gix Founder

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    Even if the game developers would decide to overhaul everything @BQND, it would still be referred to as original content. Besides, I'd say they did a pretty alright job with the D2R updates, not perfect but they definitely didn't move away significantly from their original game content. Just because you went on a rant against Blizzard in that thread of yours, it doesn't mean everything they did over the years with this game is wrong, at least game development-wise, otherwise you wouldn't be playing it but feel free to storm into their own forums if so and not here.

    That's absolutely correct @realaki. @Zdravko, at the end of the day you may choose not to use them or any runewords at all for that matter. We also have classic, but don't forget a few years ago you were complaining here that this game has ladder resets and it was terrible for someone that can't play much. Sure you could always come up with more and more runewords even 100 of them if one would want that but at that point might as well just use an editor and do it yourself in single-player.
     
  20. MythoS

    MythoS Active Member

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    My druid will have more fun than ever next ladder and Im very happy mosaic was changed. thanks!
    Respect for everyone work and go make ur own game if you feel sad for this game we all play for so long time but dont be disrespectfull
     
    Last edited: Oct 16, 2023
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